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 Yamcha Arcade Style

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Tomo
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PostSubject: Yamcha Arcade Style   Tue Nov 06, 2012 12:18 pm



So, as much as you guys, It was bothering me that Yamcha is just a shitty spriteswap, and I tied to do something about it.

- Spirit Ball

Spoiler:
 

- Air Charge

Spoiler:
 

- Wolf Fang Fist

Spoiler:
 

- intro and ending for Arcade Mode

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- Different intro, taunt and winner animations than Goku

- Sound Changes

- Many animation, sprite changes that you would’t notice :>

So that’s about it folks. Hope now this char is gonna get a feeling like you’re playing real Yamcha, still in “Mr.Choujin the Great” Style Very Happy

Download Link:

http://www.sendspace.pl/file/38dd5d6c0b3c1f6b961443c


Enjoy.
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Tien
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PostSubject: Re: Yamcha Arcade Style   Tue Nov 13, 2012 8:01 pm

Great! Feels more like Yamcha. Hope that Nappa is released soon Smile
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G.o.D.
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PostSubject: Re: Yamcha Arcade Style   Wed Nov 14, 2012 7:10 am

Nice choice of supers, but they feel like the source where you get them from (Chrono Strife's Yamcha).
- For example, the Spirit Ball is well done, but if you get hit the ball still stays, like Chrono's Yamcha; I would make it explode, because he can't control it (suggestion);
-some sprites are misaligned in the .sff, but aligned in the .air file;
-misaligned effects (eg the ki blasts charge, hitspark...).
-the Wolf Fang Fist pose is strange, because the left leg (in your right) goes down the floor, but it should stay on the floor! I'm talking about the second sprite.
-Some sprites have different palettes;
-the Instant Kamehameha voice does this: Kamehame-*Kamehameha sound effect overlaps the voice*; did you use the same channel?
Same for normal Kamehameha;
-I don't think Yamcha needs Instant Trasmission, that's Goku's move...

Like Tien said, it feels more like Yamcha now.
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mugennut
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PostSubject: Re: Yamcha Arcade Style   Wed Nov 14, 2012 8:58 pm

Great job Tomo, now your Yamcha is an actually good Yamcha for Mugen and will be replacing Chrono Strife's Yamcha in my mugen. Now you should remake the moves for your other chars so they are not just spriteswaps. Also I highly recommend editing the sprites of SS Gotenks, SS Vegito, and Roshi because they still look more UB22 than arcade.
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Dj Sonic
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PostSubject: Re: Yamcha Arcade Style   Fri Nov 16, 2012 6:52 am

Este char no es del estilo de los que hacía Choujin ?

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G.o.D.
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PostSubject: Re: Yamcha Arcade Style   Fri Nov 16, 2012 9:56 am

Dj, yes, it is, but he edited SSJ Goku/Normal Goku sprites (from DBZ Arcade game) into Yamcha and keeping the same spritestyle.
The gameplay is also like Choujin's, because he wanted to make him as a tribute.
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Chrono_Strife
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PostSubject: Re: Yamcha Arcade Style   Sun Nov 25, 2012 10:35 pm

G.o.D. wrote:
Nice choice of supers, but they feel like the source where you get them from (Chrono Strife's Yamcha).
- For example, the Spirit Ball is well done, but if you get hit the ball still stays, like Chrono's Yamcha; I would make it explode, because he can't control it (suggestion);
If it is identical to mine in terms of controls, then control of the spirit ball can be toggled using strong punch+strong kick (c+z). So after Yamcha is hit the control can be regained again. The idea back in the day was to chain supers together; Release spirit ball(using c+z) and then KHH or WFF the opponent into them. Id say try C+Z it might help if that piece of code was carried over.
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http://members.lycos.co.uk/cstrife/index.html
G.o.D.
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PostSubject: Re: Yamcha Arcade Style   Mon Nov 26, 2012 10:20 am

Wow, never heard (read) of it. Surprised
I'll give it a try.

Yes, it works! Interesting! Very Happy
...
And the same goes for this creation. Smile
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PostSubject: Re: Yamcha Arcade Style   Today at 7:37 am

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Yamcha Arcade Style

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