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 Master Roshi

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Tomo
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PostSubject: Master Roshi   Mon Jun 18, 2012 7:46 am

Hi,

This is Master Roshi(edit of one of Choujin's chars)

SCREENS

http://imageshack.us/photo/my-images/696/93899337.jpg/

http://imageshack.us/photo/my-images/163/20877954.jpg/

http://imageshack.us/photo/my-images/41/21317664.jpg/

http://imageshack.us/photo/my-images/191/79105310.jpg/


DOWNLOAD LINK

http://www.sendspace.pl/file/0a5dfa5e37584f91a87f468

Enjoy Smile
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MUGENGOD
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PostSubject: Re: Master Roshi   Mon Jun 18, 2012 9:06 am

thanks for releasing! XD
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Tien
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PostSubject: Re: Master Roshi   Mon Jun 18, 2012 10:44 am

Yes!! Loving these Choujin style characters!! Great work! Very Happy
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G.o.D.
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PostSubject: Re: Master Roshi   Mon Jun 18, 2012 12:50 pm

Not another spriteswap, please; you could do your own char instead of spriteswapping Choujin's (and Stig87's) char.
Feedback:
-why did you scale it? The char works better on scale 1,1 (for example D,DF,F,a or b hits when in scale 1,1 but not when in scale 0.81,0.82)
-hitsparks are misaligned (check the hitdefs in the .cns file), this because of the spriteswap;
-he is tired/dizzy when he is charging aura, and in some anims, like the rush with D,B,F,kick;
-use Supermystery sprites for Roshi next time instead of Emuboarding, because Supermystery's are better ripped (it's a suggestion);
-some sprites are misaligned in the .sff;
-palette isn't applied correctly on all sprites;
-instead of placing the sprites and/or FXs in the .air file, do it in the .sff, this way you'll work less (example: Kamehameha);
-the intro is kind of strange, and the sound totally doesn't match the intro pose correctly;
-anim 100 is the first frame of the second kick; in Ub22 he didn't have the flying forward anim, so I could close an eye on this;

wow, so you don't care about feedback, we have another one of "those".
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Tomo
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PostSubject: Re: Master Roshi   Thu Jul 26, 2012 2:20 pm

Yep, You got me there G.o.D., it's not a perfect char Oops!

It's not that I don't care about feedback, It's just, you know, I made that char so I pretty much know about it's weak points Smile

Well im not much of a programmer so i can't make a char "from 0". I'm just getting an idea, so maybe some of you talented guys would improve a char.

Plus I think it's all about a gameplay - it's make sense that Master Roshi has similar moves to Krillin - he was his teacher and mentor you know Oops!

Greetings
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PostSubject: Re: Master Roshi   Today at 7:14 am

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Master Roshi

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