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 please need help with char problem

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shone411
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Male Nº de Posteos : 22
Fecha de inscripción : 2011-12-17

PostSubject: please need help with char problem   Sun May 13, 2012 5:38 pm

can you ask this to someone who knows this please for me

can you edit chars well here is a char i really need your help on
i just want a very little edit for this kyo kusanagi
http://www16.tok2.com/home/imsm/Mugen/Kyo_Kusanagi.htm
the problem is that the specials i do can't be performed in the beginning of the battle unless the life is very low down is there a way to fix that
i think the problem is on the 2.cns which has the lifeset triggers so please help me

basically the problem is that i can't not perform any hypers with my full health
only with low health is there a way to fix that please help

here is the cns problem

[Statedef -2]

[State -2, ŠeŽíƒtƒ‰ƒO]
type = DisplayToClipBoard
Trigger1 = roundstate = 2
text = "Life:%d,AI_Lv:%d,Attack:%f,Defend:%f,Hit:%d \n"
params = Life,((var(53)%100)%10),Fvar(10),Fvar(15),var(19)
IgnoreHitPause = 1
persistent = 1

[State -2, ‹——£ŠÖ˜A]
type = AppendToClipBoard
Trigger1 = roundstate = 2
text = "BodyDist X:%f,Dist X:%f,BodyDist Y:%f"
params = P2bodydist X,P2dist X,P2bodydist Y
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;ƒQ[ƒW•\Ž¦ŠÖ˜A
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;‘‡•â³(UŒ‚—Í)”»’è—p
;---------------------------------------------------------------------------
[State UŒ‚—Í]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
fv = 10
value = 1.0*(FVar(11)*fvar(12)*FVar(13)*FVar(14)*fvar(15))
IgnoreHitPause = 1
persistent = 1

[State ƒqƒbƒg”•â³]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
fv = 11
value = (1.00-(var(26)*0.015))
IgnoreHitPause = 1
persistent = 1

[State ƒqƒbƒg”•â³]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
Trigger1 = fvar(11) < 0.1
fv = 11
value = 0.1
IgnoreHitPause = 1
persistent = 1

[State MAX”­“®•â³]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
fv = 12
value = Ifelse(var(50)=1,0.70,1.00)
IgnoreHitPause = 1
persistent = 1

[State ƒLƒƒƒ“ƒZƒ‹•â³]
type = VarSet
Triggerall = RoundState = 2
Triggerall = !IsHelper
Trigger1 = P2MoveType != H
Trigger2 = fvar(13) > 1.000
fv = 13
value = 1.000
IgnoreHitPause = 1
persistent = 1

[State ƒ_ƒEƒ“’Ç‚¢‘Å‚¿•â³]
type = VarSet
Triggerall = RoundState = 2
Triggerall = !IsHelper
Trigger1 = P2MoveType != H
Trigger2 = fvar(14) > 1.000
fv = 14
value = 1.000
IgnoreHitPause = 1
persistent = 1

[State ƒ_ƒEƒ“’Ç‚¢‘Å‚¿•â³]
type = VarSet
Triggerall = RoundState = 2
Triggerall = !IsHelper
Triggerall = Fvar(14) < 0.55
Trigger1 = P2StateType != L
fv = 14
value = 0.550
IgnoreHitPause = 1
persistent = 1

[State ƒ_ƒEƒ“’Ç‚¢‘Å‚¿•â³]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
Trigger1 = var(19) = [20,29]
fv = 14
value = 0.300
IgnoreHitPause = 1
persistent = 1

[State ƒ_ƒEƒ“’Ç‚¢‘Å‚¿•â³]
type = VarSet
Triggerall = RoundState = 2
Triggerall = !IsHelper
Trigger1 = P2MoveType != H
fv = 15
value = 1.000
IgnoreHitPause = 1
persistent = 1

[State ƒ_ƒEƒ“’Ç‚¢‘Å‚¿•â³]
type = VarSet
Triggerall = RoundState = 2
Triggerall = !IsHelper
Trigger1 = P2StateType = L && (P2StateNo != [5070,5079]) && (P2StateNo != [6000,6019])
fv = 15
value = 1.000/EnemyNear(Var(31)),Const(Data.Fall.Defence_Mul)
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;‘‡•â³(–hŒä—Í)”»’è—p
;---------------------------------------------------------------------------
[State -2 , 1]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
fv = 16
value = (1.00/fvar(17))
IgnoreHitPause = 1
persistent = 1

[State -2, 1]
Type = DefenceMulSet
Trigger1 = 1
value = fvar(16)
ignorehitpause = 1

[State -2 ,1]
type = lifeset
Trigger1 = !IsHelper
Trigger1 = GetHitvar(HitCount) = [0,1]
trigger1 = Life < var(5)
trigger1 = ceil((Life)-(var(5)-(Life))*(0.5+(Life/(LifeMax/2)))) > 0
value = floor((Life)+((var(5)-(Life))-(var(5)-(Life))*(fvar(16))))
ignorehitpause = 1
persistent = 1

[State -2 , 1]
type = VarSet
Trigger1 = !IsHelper
trigger1 = alive
v = 5
value = Life
ignorehitpause = 1
persistent = 1

[State -2, 1]
Type = VarSet
Trigger1 = 1
fv = 17
value = 1.00+((100*life/lifeMax)*0.0005)
ignorehitpause = 1

;---------------------------------------------------------------------------
;ƒQ[ƒW•â³—p
;---------------------------------------------------------------------------
[State -2 , 1]
type = VarSet
Trigger1 = RoundState = 2
Trigger1 = !IsHelper
fvar(20) = Ifelse(var(7)=0,1.00,0.00)*fvar(21)*fvar(22)
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarAdd
Trigger1 = Var(6) > 0
var(6) = -1
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarAdd
Trigger1 = Var(7) > 0
var(7) = -1
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(6) = 0
fvar(21) = 1.00
IgnoreHitPause = 1
persistent = 1

[State -2, 1]
Type = VarSet
Trigger1 = (100*life/lifeMax) > 50
fv = 22
value = 1.00
ignorehitpause = 1
persistent = 1

[State -2, 1]
Type = VarSet
Trigger1 = (100*life/lifeMax) = [26,50]
fv = 22
value = 1.10
ignorehitpause = 1
persistent = 1

[State -2, 1]
Type = VarSet
Trigger1 = (100*life/lifeMax) < 25
fv = 22
value = 1.25
ignorehitpause = 1
persistent = 1

;---------------------------------------------------------------------------
;’ÇŒ‚”»’è
;---------------------------------------------------------------------------
[State 45, 3]
type = VarSet
trigger1 = P2MoveType != H
var(19) = 0
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
trigger1 = var(19) = [10,39]
trigger1 = P2StateType = S || P2StateType = C
var(19) = (var(19)%10)
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
trigger1 = var(19) = [0,19]
trigger1 = P2StateType = L
var(19) = 20
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
trigger1 = var(19) = 20
trigger1 = MoveHit = 1
var(19) = 30
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;•Ç”»’è
;---------------------------------------------------------------------------
[State 45, 3]
type = Width
trigger1 = P2StateType = A || P2StateType = L
trigger1 = P2MoveType = H
Edge = 10,10
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;‚Ç‚±‚Å‚àƒLƒƒƒ“ƒZƒ‹”»’è
;---------------------------------------------------------------------------
[State 45, 3]
type = VarSet
triggerall = time >= 2
trigger1 = StateNo = 351 || StateNo = 561
trigger2 = StateNo = [1000,2999]
var(23) = StateNo
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
trigger1 = !(StateNo = 351 || StateNo = 561)
trigger1 = StateNo != [1000,2999]
var(23) = 0
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;EX‹Z”»’è
;---------------------------------------------------------------------------
[State -2];MAX“_–Å
type = palfx
Triggerall = RoundState=2
Triggerall = MoveType = A
Triggerall = StateNo = [2000,2999]
trigger1 = gametime % 2 = 0
time = 1
add = 0,0,255
color = 1
ignorehitpause = 1
persistent = 1

;---------------------------------------------------------------------------
;MAX”»’è
;---------------------------------------------------------------------------
[State ƒQ[ƒWŽc—Ê]
type = VarSet
trigger1 = var(50) = 0
var(52) = Power
IgnoreHitPause = 1
persistent = 1

[State MAXó‘Ôƒ^ƒCƒ€ƒJƒEƒ“ƒg]
type = VarAdd
trigger1 = StateNo != 925
trigger1 = var(50) = 1
var(51) = -1
IgnoreHitPause = 1
persistent = 1

[State MAXó‘Ôƒ^ƒCƒ€ƒJƒEƒ“ƒg]
type = VarSet
trigger1 = StateNo != 925
trigger1 = var(50) = 1
trigger1 = var(51) <= 0
var(51) = 0
IgnoreHitPause = 1
persistent = 1

[State MAX”»’èI—¹]
type = VarSet
trigger1 = var(50) = 1
trigger1 = var(51) = 0
trigger2 = RoundState != 2
var(50) = 0
IgnoreHitPause = 1
persistent = 1

[State MAX“_–Å]
type = palfx
Triggerall = RoundState=2
Triggerall = var(50) = 1
Triggerall = StateNo != [2000,2999]
trigger1 = gametime % 2 = 0
time = 1
add = 126,126,0
color = 1
ignorehitpause = 1
persistent = 1

[State ƒQ[ƒWŽc—Ê]
type = PowerSet
trigger1 = var(50) = 1
value = var(52)
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;ƒqƒbƒg”»’è
;---------------------------------------------------------------------------
[State ƒqƒbƒg”]
type = VarSet
trigger1 = P2MoveType != H
trigger2 = EnemyNear(var(31)),StateNo = [120,155]
var(26) = 0
IgnoreHitPause = 1
persistent = 1

[State ƒqƒbƒg”]
type = VarAdd
trigger1 = var(21) <= 0
trigger1 = MoveHit = 1
var(26) = 1
IgnoreHitPause = 1
persistent = 1

[State ƒqƒbƒg”»’è—p]
type = VarSet
trigger1 = MoveContact = 1
var(21) = 1
IgnoreHitPause = 1
persistent = 1

[State ƒqƒbƒg”»’è—p]
type = VarSet
trigger1 = MoveReverSed = 1
var(21) = 2
IgnoreHitPause = 1
persistent = 1

[State ƒqƒbƒg”»’è—p]
type = VarSet
trigger1 = MoveType != A
var(21) = 0
IgnoreHitPause = 1
persistent = 1

[State ƒLƒƒƒ“ƒZƒ‹‰Â”\ƒ^ƒCƒ~ƒ“ƒO]
type = VarSet
trigger1 = MoveType != A
var(22) = 0
IgnoreHitPause = 1
persistent = 0

;---------------------------------------------------------------------------
;ƒJƒEƒ“ƒ^[—p
;---------------------------------------------------------------------------
[State -2]
Type = VarSet
Trigger1 = P2MoveType = A
var(38) = 2
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(38) != 0
Trigger1 = EnemyNear(var(31)),HitDefAttr = SCA,NT
var(37) = 1
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(38) != 0
Trigger1 = EnemyNear(var(31)),HitDefAttr = SCA,ST,HT
var(37) = 2
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(38) != 0
Trigger1 = EnemyNear(var(31)),HitDefAttr = SCA,NA,NP
var(37) = 5
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(38) != 0
Trigger1 = EnemyNear(var(31)),HitDefAttr = SCA,SA,SP
var(37) = 8
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(38) != 0
Trigger1 = EnemyNear(var(31)),HitDefAttr = SCA,HA,HP
var(37) = 10
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(37) = 0
Trigger1 = Var(38) != 0
var(37) = 5
IgnoreHitPause = 1
persistent = 1

[State -2]
Type = VarSet
Trigger1 = Var(38) = 0
V = 37
Value = 0
IgnoreHitPause = 1
persistent = 1

[State ’ÇŒ‚”»’è]
type = VarSet
Trigger1 = Var(38) != 0
var(19) = 0
IgnoreHitPause = 1
persistent = 1

[State ƒJƒEƒ“ƒ^[ƒGƒtƒFƒNƒg]
type = Explod
trigger1 = Teamside = 1
trigger1 = P2MoveType = H
trigger1 = var(38) = 2
anim = 11450
pos = 60,60
postype = Left
BindTime = -1
id = 11450
Ownpal = 1
ontop = 1
SprPriority = 3
IgnoreHitPause = 1
persistent = 1
SuperMoveTime = 999999999999
PauseMoveTime = 999999999999

[State ƒJƒEƒ“ƒ^[ƒGƒtƒFƒNƒg]
type = Explod
trigger1 = Teamside = 2
trigger1 = P2MoveType = H
trigger1 = var(38) = 2
anim = 11451
pos = -60,60
postype = right
BindTime = -1
id = 11450
Ownpal = 1
ontop = 1
SprPriority = 3
IgnoreHitPause = 1
persistent = 1
SuperMoveTime = 999999999999
PauseMoveTime = 999999999999

[State -2]
Type = VarAdd
Trigger1 = Var(38) > 0
Trigger1 = P2MoveType != A
var(38) = -1
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;UŒ‚ƒqƒbƒgorƒK[ƒhŒã‚Ì“Š‚°–³“G
;---------------------------------------------------------------------------
[State 45, 3]
type = Varset
trigger1 = P2MoveType = H
trigger2 = EnemyNear(var(31)),StateNo = 5120
var(18) = 6
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = Varadd
trigger1 = P2MoveType != H
trigger1 = var(18) > 0
var(18) = -1
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
trigger1 = var(18) < 0
var(18) = 0
IgnoreHitPause = 1
persistent = 1

[State 1100, 1]
type = NotHitBy
trigger1 = StateNo = [150,155]
value2 = ,AT
time = 6
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;ƒ_ƒ[ƒWƒ{ƒCƒX
;---------------------------------------------------------------------------
[State ƒ_ƒ[ƒWƒ{ƒCƒXŽã]
type = PlaySnd
TriggerAll = Random < (LifeMax-Life)/2
TriggerAll = Time = 1 && Alive
TriggerAll = (StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5080 || (StateNo = 5030 && PrevStateNo != [5000,5030]))
Trigger1 = GetHitVar(animtype) = 0
Trigger2 = GetHitVar(animtype) = 1
value = 5000,Ifelse(((100*life/lifeMax)<30),1,0)
volume = 255
channel = 0

[State ƒ_ƒ[ƒWƒ{ƒCƒX’†]
type = PlaySnd
TriggerAll = Random < (LifeMax-Life)/2
TriggerAll = Time = 1 && Alive
TriggerAll = (StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5080 || (StateNo = 5030 && PrevStateNo != [5000,5030]))
Trigger1 = GetHitVar(animtype) = 2
Trigger2 = GetHitVar(animtype) = 3
value = 5000,Ifelse(((100*life/lifeMax)<30),2,1)
volume = 255
channel = 0

[State ƒ_ƒ[ƒWƒ{ƒCƒX‹­]
type = PlaySnd
TriggerAll = Random < (LifeMax-Life)/2
TriggerAll = Time = 1 && Alive
TriggerAll = (StateNo = 5000 || StateNo = 5010 || StateNo = 5020 || StateNo = 5070 || StateNo = 5080 || (StateNo = 5030 && PrevStateNo != [5000,5030]))
Trigger1 = GetHitVar(animtype) = 4
Trigger2 = GetHitVar(animtype) = 5
value = 5000,Ifelse(((100*life/lifeMax)<30),3,2)
volume = 255
channel = 0

;---------------------------------------------------------------------------
;‰¹º‚Ì’âŽ~
;---------------------------------------------------------------------------
[State -2, 1]
type = StopSnd
trigger1 = !Alive
channel = 0

[State 100, 4]
type = StopSnd
trigger1 = StateNo != 100
channel = 6

[State 100, 4]
type = StopSnd
trigger1 = StateNo != 920
channel = 7

[State -2, 1]
type = StopSnd
trigger1 = RoundState = 2
channel = 8

[State -2, 1]
type = StopSnd
trigger1 = RoundState = 2
channel = 9

;---------------------------------------------------------------------------
;ƒGƒtƒFƒNƒg‚̏Á‹Ž
;---------------------------------------------------------------------------
[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 920
ID = 920

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1000
ID = 1000

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1001
ID = 1001

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1002
ID = 1002

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1003
ID = 1003

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1008
ID = 1008

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1009
ID = 1009

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1100
ID = 1100

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1110
ID = 1110

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1200
ID = 1200

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1210
ID = 1210

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1400
ID = 1400

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1410
ID = 1410

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1500
ID = 1500

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1501
ID = 1501

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1502
ID = 1502

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 1503
ID = 1503

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 2150
ID = 2150

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 2250
ID = 2250

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 2360
ID = 2360

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 2380
ID = 2380

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3000
ID = 3000

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3002
ID = 3002

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3010
ID = 3010

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3050
ID = 3050

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3060
ID = 3060

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3200
ID = 3200

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3210
ID = 3210

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3500
ID = 3500

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3550
ID = 3550

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3600
ID = 3600

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3610
ID = 3610

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3700
ID = 3700

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3710
ID = 3710

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3800
ID = 3800

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 3810
ID = 3810

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 4100
ID = 4100

[State -2, 1]
type = RemoveExplod
trigger1 = StateNo != 4300
ID = 4300

;---------------------------------------------------------------------------
;‰ŠƒGƒtƒFƒNƒg•\Ž¦
;---------------------------------------------------------------------------
[State ‰ŠƒGƒtƒFƒNƒg]
type = Explod
trigger1 = Gametime%10 = 0
trigger1 = floor(var(30)/10) > 0
anim = 7110+(((var(30)%1000)%100)%10)
pos = 0,Ifelse(P2StateType=L,-5,-75)
Random = 50,Ifelse(P2StateType=L,10,60)
postype = P2
BindTime = -1
id = 7000
Ownpal = 1
SprPriority = 3
IgnoreHitPause = 0
persistent = 1
SuperMoveTime = 999999999999
PauseMoveTime = 999999999999

[State -2, 1]
type = RemoveExplod
trigger1 = MoveHit = 1
ID = 7000
IgnoreHitPause = 1
persistent = 1

[State ‰ŠƒGƒtƒFƒNƒg•\Ž¦]
type = VarAdd
trigger1 = 1
var(30) = -10
IgnoreHitPause = 1
persistent = 1

[State ‰ŠƒGƒtƒFƒNƒg•\Ž¦]
type = VarSet
trigger1 = var(30) < 0
var(30) = 0
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;ƒoƒEƒ“ƒhˆ—
;---------------------------------------------------------------------------
[State ƒoƒEƒ“ƒhƒGƒtƒFƒNƒg]
type = Explod
triggerall = P2MoveType = H
triggerall = EnemyNear(var(31)),time = 1
trigger1 = P2StateNo = 6001 || P2StateNo = 6006 || P2StateNo = 6012 || P2StateNo = 6016
trigger1 = P2StateType = L
trigger2 = P2StateNo = 6011
trigger2 = P2StateType = A
anim = 7202
pos = 0,0
postype = P2
id = 7200
Ownpal = 1
SprPriority = 0
IgnoreHitPause = 1
persistent = 0
SuperMoveTime = 999999999999
PauseMoveTime = 999999999999

[State ƒoƒEƒ“ƒhŒø‰Ê‰¹]
type = PlaySnd
triggerall = P2MoveType = H
triggerall = EnemyNear(var(31)),time = 1
trigger1 = P2StateNo = 6001 || P2StateNo = 6006 || P2StateNo = 6012 || P2StateNo = 6016
trigger1 = abs(EnemyNear(var(31)),Vel X) > 3
trigger1 = P2StateType = L
value = 7,0
channel = 2
IgnoreHitPause = 1
persistent = 0

[State ƒoƒEƒ“ƒhŒø‰Ê‰¹]
type = PlaySnd
triggerall = P2MoveType = H
triggerall = EnemyNear(var(31)),time = 1
trigger1 = P2StateNo = 6001 || P2StateNo = 6006 || P2StateNo = 6012 || P2StateNo = 6016
trigger1 = abs(EnemyNear(var(31)),Vel X) <= 3
trigger1 = P2StateType = L
trigger2 = P2StateNo = 6011
trigger2 = P2StateType = A
value = 7,1
channel = 2
IgnoreHitPause = 1
persistent = 0

;---------------------------------------------------------------------------
;ƒWƒƒƒ“ƒv§Œä—p
;---------------------------------------------------------------------------
[State 40, 3]
type = VarAdd
trigger1 = command = "holddown"
trigger2 = var(10) < 0
var(10) = 1
IgnoreHitPause = 1
persistent = 1

[State 40, 3]
type = VarSet
trigger1 = command != "holddown"
trigger1 = var(10) > 0
var(10) = Ifelse(var(10)>=3,-3,0)
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;‹ó’†ƒK[ƒh•s”\”»’è
;---------------------------------------------------------------------------
[State ‹ó’†ƒK[ƒh”»’è]
Type = AssertSpecial
Trigger1 = var(41)%2=1
Flag = NoAirGuard
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;Žc‘œ‚̏Á‹Ž
;---------------------------------------------------------------------------
[State Žc‘œ]
type = AfterImage
trigger1 = MoveType = H
time = 0

;---------------------------------------------------------------------------
;æs“ü—͉ðœ
;---------------------------------------------------------------------------
[State 45, 3]
type = VarSet
triggerall = var(15) != 0
trigger1 = var(17) <= 0
var(15) = 0
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
triggerall = var(16) != 0
trigger1 = var(17) <= 0
var(16) = 0
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarAdd
trigger1 = var(17) > 0
var(17) = -1
IgnoreHitPause = 0
persistent = 1

;---------------------------------------------------------------------------
;“GØ‚è‘Ö‚¦
;---------------------------------------------------------------------------
[State -3, AI]
Type = VarSet
Trigger1 = NumEnemy = 1
Trigger2 = NumEnemy = 2
Trigger2 = EnemyNear,Life > 0
V = 31
Value = 0
IgnoreHitPause = 1

[State -3, AI]
Type = VarSet
Trigger1 = NumEnemy > 1
Trigger1 = EnemyNear,Life = 0
V = 31
Value = 1
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;MAX2•NEOMAX—p‘̗͐§ŒÀ
;---------------------------------------------------------------------------
[State -2, 1]
Type = VarSet
Trigger1 = RoundState != 2
v = 25
value = 0
ignorehitpause = 1
persistent = 1

[State -2, 1]
Type = VarSet
Triggerall = var(25) < 1
Trigger1 = (100*life/lifeMax) = [26,50]
Trigger2 = var(44) = 1 || var(44) = 3
v = 25
value = 1
ignorehitpause = 1
persistent = 1

[State -2, 1]
Type = VarSet
Triggerall = var(25) < 2
Trigger1 = (100*life/lifeMax) = [0,25]
Trigger2 = var(44) = [2,3]
v = 25
value = 2
ignorehitpause = 1
persistent = 1

;---------------------------------------------------------------------------
;UŒ‚ƒqƒbƒgorƒK[ƒhŒã‚Ì“Š‚°–³“G
;---------------------------------------------------------------------------
[State 45, 3]
type = Varset
trigger1 = P2MoveType != H
trigger2 = StateNo = [200,1649]
trigger3 = StateNo = [2000,2649]
trigger4 = StateNo = [3000,4499]
var(32) = 0
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;Ÿ—˜ƒƒbƒZ[ƒW”»•Ê—p
;---------------------------------------------------------------------------
[State 45, 3]
type = VarSet
triggerall = RoundState = 3 && MoveHit
trigger1 = StateNo = 3000 || StateNo = 3500 || StateNo = 4000
var(12) = 20
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
triggerall = RoundState = 3 && MoveHit
trigger1 = (StateNo = 3401) || (StateNo = 3901) || (StateNo = 4401)
var(12) = 21
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
triggerall = RoundState = 3
trigger1 = (StateNo = 3850) || (StateNo = 3860) || (StateNo = 4350)
var(12) = 22
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
triggerall = RoundState = 3 && MoveHit
trigger1 = (StateNo = 4201)
var(12) = 23
IgnoreHitPause = 1
persistent = 1

[State 45, 3]
type = VarSet
triggerall = RoundState = 3 && MoveHit
trigger1 = (StateNo = 4251)
var(12) = 24
IgnoreHitPause = 1
persistent = 1

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VS‹ž)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Kyo"
trigger2 = Enemy,Name = "Kyo Kusanagi"
trigger3 = Enemy,Name = "Kyo_Kusanagi"
trigger4 = Enemy,Name = "kyoAkof"
trigger5 = Enemy,Name = "KyoXI"
trigger6 = Enemy,Name = "Kyo_arrange"
trigger7 = Enemy,Name = "Kyo_mi"
trigger8 = Enemy,Name = "Kyo_EX"
trigger9 = Enemy,Name = "EX-Kyo"
trigger10 = Enemy,Name = "EX_Kyo"
trigger11 = Enemy,Name = "Kyo_Classic"
trigger12 = Enemy,Name = "Kyo_Kusanagi_Classic"
trigger13 = Enemy,Name = "cvsKyo"
var(13) = 30

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSˆÁ)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Iori"
trigger2 = Enemy,Name = "Iori Yagami"
trigger3 = Enemy,Name = "Iori_Yagami"
trigger4 = Enemy,Name = "IoriAkof"
trigger5 = Enemy,Name = "IoriXI"
trigger6 = Enemy,Name = "Iori_arrange"
trigger7 = Enemy,Name = "Iori_EX"
trigger8 = Enemy,Name = "Iori-Kyo"
trigger9 = Enemy,Name = "EX_Iori"
trigger10 = Enemy,Name = "cvsIori"
var(13) = 31

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSK')]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "K'"
trigger2 = Enemy,Name = "K'Akof"
trigger3 = Enemy,Name = "K'XI"
var(13) = 32

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒAƒbƒVƒ…)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Ash"
trigger2 = Enemy,Name = "Ash_Crimson"
var(13) = 33

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒGƒŠƒUƒx[ƒg)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Elisabeth"
var(13) = 34

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSgŠÛ)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Benimaru"
trigger2 = Enemy,Name = "Benimaru_Nikaido"
trigger3 = Enemy,Name = "Benimaru Nikaido"
trigger4 = Enemy,Name = "Nikaido_Benimaru"
trigger5 = Enemy,Name = "Nikaido Benimaru"
trigger6 = Enemy,Name = "cvsNikaido"
var(13) = 35

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VS‘å–å)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Daimon"
trigger2 = Enemy,Name = "Goro_Daimon"
trigger3 = Enemy,Name = "Goro Daimon"
trigger4 = Enemy,Name = "Daimon_Goro"
trigger5 = Enemy,Name = "Daimon_Goro"
var(13) = 36

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VS^Œá)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Shingo_Yabuki"
trigger2 = Enemy,Name = "Shingo Yabuki"
trigger3 = Enemy,Name = "Yabuki_Shingo"
trigger4 = Enemy,Name = "Yabuki Shingo"
trigger5 = Enemy,Name = "ShingoXI"
var(13) = 37

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒIƒƒ`”ªŒ†W•ƒ‹ƒK[ƒ‹)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Orochi_Yashiro"
trigger2 = Enemy,Name = "Orochi_Shermie"
trigger3 = Enemy,Name = "Orochi_Chris"
trigger4 = Enemy,Name = "Orochi_Mature"
trigger5 = Enemy,Name = "Orochi_Vice"
trigger6 = Enemy,Name = "Orochi_Yamazaki"
trigger7 = Enemy,Name = "Orochi_Goenitz"
trigger8 = Enemy,Name = "Yashiro"
trigger9 = Enemy,Name = "Yashiro_Nanakase"
trigger10 = Enemy,Name = "Shermie"
trigger11 = Enemy,Name = "Chris"
trigger12 = Enemy,Name = "Mature"
trigger13 = Enemy,Name = "Vice"
trigger14 = Enemy,Name = "CvsVice"
trigger15 = Enemy,Name = "Yamazaki"
trigger16 = Enemy,Name = "Yamazaki_Ryuji"
trigger17 = Enemy,Name = "Goenitz"
trigger18 = Enemy,Name = "Goenitz_UM"
trigger19 = Enemy,Name = "Rugal"
trigger20 = Enemy,Name = "Rugal_Bernstein"
trigger21 = Enemy,Name = "Rugal Bernstein"
trigger22 = Enemy,Name = "Rugal_UM"
trigger23 = Enemy,Name = "cvsRugal"
trigger24 = Enemy,Name = "Omega_Rugal"
trigger25 = Enemy,Name = "Omega Rugal"
trigger26 = Enemy,Name = "God_Rugal"
trigger27 = Enemy,Name = "God Rugal"
trigger28 = Enemy,Name = "Rugal94"
var(13) = 38

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VS–\‘–)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Orochi_Iori"
trigger2 = Enemy,Name = "Orochi_Leona"
var(13) = 39

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒIƒƒ`•ƒlƒXƒcƒ{ƒX)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Orochi"
trigger2 = Enemy,Name = "Orochi_UM"
trigger3 = Enemy,Name = "Krizalid"
trigger4 = Enemy,Name = "Kriza"
trigger5 = Enemy,Name = "Zero"
trigger6 = Enemy,Name = "Clone Zero"
trigger7 = Enemy,Name = "Clone_Zero"
trigger8 = Enemy,Name = "Original Zero"
trigger9 = Enemy,Name = "Original_Zero"
trigger10 = Enemy,Name = "igniz"
var(13) = 40

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒlƒXƒcŠÖŒWŽÒ)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Kula"
trigger2 = Enemy,Name = "Kula Diamond"
trigger3 = Enemy,Name = "Kula_Diamond"
trigger4 = Enemy,Name = "KulaXI"
trigger5 = Enemy,Name = "Maxima"
trigger6 = Enemy,Name = "maxima_PRO"
trigger7 = Enemy,Name = "MaximaXI"
trigger8 = Enemy,Name = "Whip"
trigger9 = Enemy,Name = "JM_Whip"
trigger10 = Enemy,Name = "K9999"
trigger11 = Enemy,Name = "NameLess"
trigger12 = Enemy,Name = "Angel"
var(13) = 41

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒNƒ[ƒ“‹ž)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Kusanagi"
trigger2 = Enemy,Name = "Clone_Kyo"
trigger3 = Enemy,Name = "Clone Kyo"
trigger4 = Enemy,Name = "Kyo_1"
trigger5 = Enemy,Name = "Kyo1"
trigger6 = Enemy,Name = "Kyo_2"
trigger7 = Enemy,Name = "Kyo2"
var(13) = 42

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒAƒbƒVƒ…Œ³ƒ`[ƒ€ƒƒCƒg)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Shen"
trigger2 = Enemy,Name = "Shen-woo"
trigger3 = Enemy,Name = "Shen woo"
trigger4 = Enemy,Name = "Duo-lon"
trigger5 = Enemy,Name = "Duolon"
trigger6 = Enemy,Name = "Duo_lon"
trigger7 = Enemy,Name = "Oswald"
trigger8 = Enemy,Name = "OswaldXI"
var(13) = 43

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VS—y‚¯‚µ”Þ‚Ì’n‚æ‚èo‚¸‚éŽÒ‚½‚¿)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Mukai"
trigger2 = Enemy,Name = "Magaki"
trigger3 = Enemy,Name = "Saiki"
var(13) = 44

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒ_[ƒNƒAƒbƒVƒ…)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Ash_Crimson" && Enemy,AuthorName = "Ina" && Enemy,Palno = 12
trigger2 = Enemy,Name = "Dark_Ash"
trigger3 = Enemy,Name = "Evil_Ash"
var(13) = 45

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒŠƒ…ƒE)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Ryu"
trigger2 = Enemy,Name = "CvsRyu"
trigger3 = Enemy,Name = "sf3_Ryu"
trigger4 = Enemy,Name = "sf4_Ryu"
trigger5 = Enemy,Name = "mvc_Ryu"
trigger6 = Enemy,Name = "svc_Ryu"
var(13) = 46

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSƒPƒ“)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Ken"
trigger2 = Enemy,Name = "CvsKen"
trigger3 = Enemy,Name = "sf3_Ken"
trigger4 = Enemy,Name = "sf4_Ken"
trigger5 = Enemy,Name = "mvc_Ken"
trigger6 = Enemy,Name = "svc_Ken"
var(13) = 47

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSKOFí˜A’B)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Terry"
trigger2 = Enemy,Name = "TerryXI"
trigger3 = Enemy,Name = "Terry Bogard"
trigger4 = Enemy,Name = "Terry_Bogard"
trigger5 = Enemy,Name = "CvsTerry"
trigger6 = Enemy,Name = "Mow_Terry"
trigger7 = Enemy,Name = "Wild_Wolf"
trigger8 = Enemy,Name = "Wild Wolf"
trigger9 = Enemy,Name = "Ryo"
trigger10 = Enemy,Name = "RyoXI"
trigger11 = Enemy,Name = "Ryo Sakazaki"
trigger12 = Enemy,Name = "Ryo_Sakazaki"
trigger13 = Enemy,Name = "CvsRyo"
trigger14 = Enemy,Name = "Mrkarate2"
trigger15 = Enemy,Name = "Mrkarate2XI"
trigger16 = Enemy,Name = "2ndMrkarate"
trigger17 = Enemy,Name = "2nd_Mr_karate"
trigger18 = Enemy,Name = "Takuma"
trigger19 = Enemy,Name = "Takuma_Sakazaki"
trigger20 = Enemy,Name = "MrKarate"
trigger21 = Enemy,Name = "SvcKarate"
trigger22 = Enemy,Name = "robert"
trigger23 = Enemy,Name = "Robert_Garcia"
trigger24 = Enemy,Name = "Robert Garcia"
trigger25 = Enemy,Name = "nbcrobert"
trigger26 = Enemy,Name = "Andy"
trigger27 = Enemy,Name = "Andy Bogard"
trigger28 = Enemy,Name = "Andy_Bogard"
var(13) = 47

[State “ÁŽêŸ—˜ƒƒbƒZ[ƒW(VSŽÄM)]
type = varSet
triggerall = TeamMode = Single || TeamMode = turns
trigger1 = Enemy,Name = "Saisyu"
trigger2 = Enemy,Name = "Saisyu_Kusanagi"
trigger3 = Enemy,Name = "Saisyu_98"
trigger4 = Enemy,Name = "Saisyu_NW"
var(13) = 48

;---------------------------------------------------------------------------
;‹ÕŒŽƒ_ƒEƒ“’ÇŒ‚—p
;---------------------------------------------------------------------------
[State ‹ÕŒŽƒ_ƒEƒ“’ÇŒ‚—p]
Type = VarSet
Triggerall = var(33) = 0
Trigger1 = P2StateType = A
var(33) = 1
IgnoreHitPause = 1
persistent = 1

[State ‹ÕŒŽƒ_ƒEƒ“’ÇŒ‚—p]
Type = VarSet
Triggerall = var(33) = 1
Trigger1 = StateNo = 1451
var(33) = 2
IgnoreHitPause = 1
persistent = 1

[State ‹ÕŒŽƒ_ƒEƒ“’ÇŒ‚—p]
Type = VarSet
Triggerall = var(33) = 2
Trigger1 = StateNo != 1451
var(33) = 3
IgnoreHitPause = 1
persistent = 1

[State ‹ÕŒŽƒ_ƒEƒ“’ÇŒ‚—p]
Type = VarSet
Triggerall = var(33) = 3
Trigger1 = StateNo = 1451
var(33) = 4
IgnoreHitPause = 1
persistent = 1

[State ’ÇŒ‚§ŒÀ]
type = VarSet
trigger1 = var(33) = 4
var(19) = 30
IgnoreHitPause = 1
persistent = 1

[State ‹ÕŒŽƒ_ƒEƒ“’ÇŒ‚—p]
Type = VarSet
Trigger1 = P2MoveType != H
var(33) = 0
IgnoreHitPause = 1
persistent = 1

;---------------------------------------------------------------------------
;“ÁŽêˆ——p
;---------------------------------------------------------------------------
;b‚ðÅ‚ª‚·@‘ŠŽè—p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "‡H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "‡H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -26

[State -2]
Type = VarAdd
TriggerAll = Enemy,AuthorName = "‡H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Trigger1 = var(50) > 0
var(51) = -26

;---------------------------------------------------------------------------
;ƒpƒEƒ_[ƒXƒmƒE@‘ŠŽè—p
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "‡H" && Enemy,Name = "Len"
Trigger1 = Enemy,Var(47) = 1 || Enemy,Var(48) = 1
Value = -Enemy,Var(47)*4-Enemy,Var(48)*4
Kill = 0

;---------------------------------------------------------------------------
;b‚ðÅ‚ª‚·(•H—t)@‘ŠŽèƒXƒe[ƒ^ƒX•Ï‰»
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(56) = 1
Value = -8
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(56) = 1
Value = -33

[State -2]
Type = VarAdd
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
Trigger1 = Enemy,Var(47) = 1
Trigger1 = var(50) > 0
var(51) = -33

;---------------------------------------------------------------------------
;“ÅŒø‰ÊiƒhƒƒEƒBƒ“ƒAƒ‹ƒJƒi)
[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,fvar(21) > 0
Trigger1 = Power > 0
Value = -1

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,fvar(21) > 0
Trigger1 = GameTime % 7 = 0
Value = -1
kill = 0

[State -2]
Type = VarAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,fvar(21) > 0
Trigger1 = GameTime % 7 = 0
Trigger1 = var(50) > 0
var(51) = -1

[State -2]
Type = Palfx
TriggerAll = Enemy,AuthorName = "Drowin arcana"
Trigger1 = Enemy,fvar(21) > 0
Add = 100,0,110
Mul = 220,220,220
Time = 5
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;¡¼sŽ›—HXŽq@—ì•„‹y‚ÑŽõ–½‘ŠŽèƒXƒe[ƒg
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "Souki" && Enemy,Name = "Yuyuko Saigyouji"
Trigger1 = Enemy,Var(3) = 1 || Enemy,Var(3) = 2
Trigger1 = GameTime%6 = 0
Value = IfElse(Enemy,Var(3) = 1, -2, -3)
Kill = 0

;---------------------------------------------------------------------------
; ’E°‚Ì‹V

;U‚èŒü‚«—}§
[State -2]
Type = AssertSpecial
TriggerAll = (EnemyNear,Name = "Komachi Onoduka")*(EnemyNear,AuthorName = "mikage_th105")*(TeamMode = Single)
Trigger1 = (EnemyNear,StateNo = 820)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,13)
Trigger2 = (EnemyNear,StateNo = 821)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,43)
Flag = NoAutoTurn

;ˆÚ“®
[State -2]
Type = PosAdd
TriggerAll = (EnemyNear,Name = "Komachi Onoduka")*(EnemyNear,AuthorName = "mikage_th105")*(TeamMode = Single)
Trigger1 = (EnemyNear,StateNo = 820)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,13)
Trigger2 = (EnemyNear,StateNo = 821)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,43)
X = -Ceil(EnemyNear,FVar(24))*Facing*EnemyNear,Facing
Y = -Ceil(EnemyNear,FVar(25))*(StateType!=L)

;statetype!=A+statetype!=L‚̏ꍇ‹­§—Ž‰ºstate‚Ö
[State -2]
Type = Changestate
TriggerAll = (EnemyNear,Name = "Komachi Onoduka")*(EnemyNear,AuthorName = "mikage_th105")*(TeamMode = Single)
TriggerAll = (StateType != A)*(Pos Y!=0)*(StateType!=L)
Trigger1 = (EnemyNear,StateNo = 820)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,13)
Trigger2 = (EnemyNear,StateNo = 821)*(EnemyNear,Anim = 823)*(EnemyNear,AnimElem = 6,43)
Value = 50

;------------------------------------------------------------------------------------------
;‚¤‚Ç‚ñ‚°@“ʼnŒ–‹—p
[State -2]
Type = LifeAdd
TriggerAll = EnemyNear,AuthorName = "Shiroto"
TriggerAll = EnemyNear,Name = "Reisen Udongein Inaba"
Trigger1 = EnemyNear,Var(40) != 0
Trigger1 = Pos Y = [-30,10]
Trigger1 = GameTime%3 = 0
Value = -EnemyNear,Var(40)
Kill = 0

;------------------------------------------------------------------------------------------
; Curse Damage for Misuzu Kamio
[State -2]
Type = LifeAdd
TriggerAll = (Enemy,TeamMode = Simul) = 0
TriggerAll = (TeamMode = Simul) = 0
TriggerAll = NumEnemy
TriggerAll = Enemy,AuthorName = "586"
TriggerAll = Enemy,Name = "Misuzu Kamio"
TriggerAll = Enemy,FVar(11) > 0
Trigger1 = Enemy,Var(13) = 1
Trigger1 = GameTime % 13 = 0
Trigger2 = Enemy,Var(13) = 2
Trigger2 = GameTime % 11 = 0
Trigger3 = Enemy,Var(13) = 3
Trigger3 = GameTime % 8 = 0
Trigger4 = Enemy,Var(13) = 4
Trigger4 = GameTime % 6 = 0
Trigger5 = Enemy,Var(13) = 5
Trigger5 = GameTime % 3 = 0
Value = -1
Kill = 0
IgnoreHitPause = 1

[State -2]
type = PalFX
TriggerAll = (Enemy,TeamMode = Simul) = 0
TriggerAll = (TeamMode = Simul) = 0
TriggerAll = NumEnemy
TriggerAll = Enemy,AuthorName = "586"
TriggerAll = Enemy,Name = "Misuzu Kamio"
Trigger1 = Enemy,FVar(11) > 0
Add = -50,150,150
Time = 1
IgnoreHitPause = 1
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The_Heartbreaker
Lv 8
Lv 8


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Gemini Male Nº de Posteos : 829
Fecha de inscripción : 2010-11-30
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PostSubject: Re: please need help with char problem   Sun May 13, 2012 5:40 pm

maaaan, dont be so desperate..
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Aries Male Nº de Posteos : 46
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PostSubject: Re: please need help with char problem   Fri May 18, 2012 10:57 am

you have to go in the cmd of the char and find the move you should find

trigger = life < ***

remove it
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PostSubject: Re: please need help with char problem   Today at 4:59 am

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please need help with char problem

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