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 Piccolo by Szowel 1.15

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szowel
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PostSubject: Piccolo by Szowel 1.15   Sun Feb 12, 2012 4:11 pm

First topic message reminder :

Hello. Piccolo is ready to play Oops! 041 . Character in version 1.15 .


This Piccolo has two versions: with cape and turban and without. You can choose in select bar.
List of moves is in Read Me. Japanese dubb of course , AI.
Three pallete to choice:


This Piccolo is good for all sagas.
Movie with gameplay:


I hope , that you'll like him 059

link to download version 1.15:http://szowel.netau.net/chars/Piccolo/

PS: I write last time: PLEASE COMMENT ENGLISH! I will ignore all posts with others languages.


Last edited by szowel on Sat Mar 17, 2012 3:33 pm; edited 6 times in total
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PostSubject: Re: Piccolo by Szowel 1.15   Tue Feb 14, 2012 8:15 pm

szowel wrote:
3rd string , I think , that dash sprites are useless , because him size is huge.
I prefer Full body.

ok ty szowel so i guess walking sprites it will be
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z_ane_666
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PostSubject: Re: Piccolo by Szowel 1.15   Wed Feb 15, 2012 1:29 pm

Vieja_Del_Agua wrote:
z_ane_666: Calmate. Al principio del post aclaró que quiere que le contesten en inglés. De mi parte no posteo porque no se escribir inglés Oops!. Y el foro es para todos, no solo para los que hablan español.

no te preocupes wey, pero me irrito esto

So , why you wrote post , which I don't understand ?! . You think , that I will use translator ?...
It's waste your time.. Or you write english like normal people or begone with you 004 !

you write english like normal people


dios santo, es que para ser normal hay que saber ingles ?? y por si acaso lo que estoy escribiendo no está en contra de szowel

Holy God, to be normal you have to know English? and just in case what I'm writing is not against szowel. Good char man Smile


regards


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Seifer Firehart
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PostSubject: Re: Piccolo by Szowel 1.15   Wed Feb 15, 2012 2:09 pm

He does not mean that. His english is not very good, you know.
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youwhatsup
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PostSubject: Re: Piccolo by Szowel 1.15   Wed Feb 15, 2012 3:59 pm

Does this piccolo has the "Hellzone Grenade"?
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szowel
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PostSubject: Re: Piccolo by Szowel 1.15   Wed Feb 15, 2012 4:17 pm

youwhatsup , if I release characters , you should always read "Read Me", which is in html file Wink
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gprince99
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PostSubject: Re: Piccolo by Szowel 1.15   Thu Feb 16, 2012 2:54 am

[quote="3rd String"]
Szowel wrote:


Question do u think hirudergarn should have walking sprites or dash sprites or both. Second should he be half boy like galactus and apocolypse or should he be full body like every other character ? i vote full body cause for a big guy he was pretty fast in the movie. but let me know what u think man.

Hey Szowel

It depends on how much you want to sprite . It would be pretty easy to create Hirudgarn in 2 forms with both apocalypse and onslaught sprites.
1. Use apocalypse for form 1
2. Use onslaught (2nd form) as form 2

If you were to create a full body Hirudegarn you would need to crop and enlarge the legs and tail from imperfect cell.

Keep me posted. I would love to give you ideas for this character.

Good luck bro! Wink
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PostSubject: Re: Piccolo by Szowel 1.15   Thu Feb 16, 2012 4:28 am

Me gusto lo que vi en el video (i like e.e) lastima que no le dediquen tanto a los sprites como al a progamación, aun así muy bien.
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KINGROD
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PostSubject: Re: Piccolo by Szowel 1.15   Thu Feb 16, 2012 2:31 pm

Excelente trabajo en jugabilidad y programacion pero los sprites requieren mucho mas trabajo!!!

muy bueno Wink

saludos
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PostSubject: Re: Piccolo by Szowel 1.15   Thu Feb 16, 2012 3:47 pm

Well im almost done with th walking sprites man this long cause he so big and so many colors cause im doing the majority of him from scatch.

say thats a good idea gprince99 but instead of apocolpyse wouldnt it better to use abyss for form1 or onslaught (form 1 and 2) for hirudergarn form 1 and 2. I only plan of making a certain amount of sprites like:

walking
flame attack
punches
taunt
intro
ending
tail attacks


he really didnt have many attacks and movement in the movie but if its any more sprites i should add let me know. il be posting it in work in progress section soon.
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PostSubject: Re: Piccolo by Szowel 1.15   Thu Feb 16, 2012 4:01 pm

are you making a hirudergarn character?
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PostSubject: Re: Piccolo by Szowel 1.15   Thu Feb 16, 2012 4:03 pm

youwhatsup wrote:
are you making a hirudergarn character?

yes
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PostSubject: Re: Piccolo by Szowel 1.15   Fri Feb 17, 2012 4:59 am

can you at least show it looks like
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MUGENGOD
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PostSubject: Re: Piccolo by Szowel 1.15   Fri Feb 17, 2012 5:38 am

cool piccolo szowel! but now i am in school, i will playing your char when i come back to home . 070
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PostSubject: Re: Piccolo by Szowel 1.15   Fri Feb 17, 2012 9:42 am

can you also work a little with your vegeta gt ?
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szowel
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PostSubject: Re: Piccolo by Szowel 1.15   Fri Feb 17, 2012 10:55 am

Nah.. I have to release a new small update , because I found yet some bugs.
Project with new Android 19 was began Wink
Thanks also for all english comments. Respect people

PS: Thanks for Emiliano 02 for founded bugs. But I can't do anything with Hellzone Grenade , because your computer probably is slower than my. I haven't slowdown while explosion of Hellzone Grenade.
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PostSubject: Re: Piccolo by Szowel 1.15   Sat Feb 18, 2012 12:37 am

I like your style very much!!! The moves are very smooth and the fx are very good. The sprites are simple, but the programming is most importante I guess, because it's pretty fun to play with it.

I feel that I don't have that kind of originality anymore, but I'm glad to see your work.

Keep going with your projects ^^

_________________

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Coding Work:
Raditz - Goku Legend - Gogeta - Bardock - Yusuke  - Punch Cell! - C-18 V0.3  - HighLight Vegeta - Vegeta Bebi (beta) - Saiyan Saga Game!
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PostSubject: Re: Piccolo by Szowel 1.15   Sun Feb 19, 2012 3:01 pm

Woah! New version 1.1 is avaiable 060

What's new ?? :
Quote :
what's new in 1.1:
-new attack: "Full Power Rush"
-fixed without cape version in survival , if Piccolo was second in the queue
-fixed "Undress Heavy Cape and Turban" which absorbs much energy
-new fx of Gekiretsu Kodan
-fixed Fall Recover animation in without cape version
-fixed positions of some attacks
-Kikoha Balls can burst , when collide with others blast
-fixed charge up animation collisions

here is a new attack from version 1.1 "Full Power Rush":
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youwhatsup
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PostSubject: Re: Piccolo by Szowel 1.15   Sun Feb 19, 2012 3:07 pm

Wow that was a nice attack men ! coooool!!!
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lagarto
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PostSubject: Re: Piccolo by Szowel 1.15   Sun Feb 19, 2012 5:19 pm

could you upload it again with this new technique? or are you going to continue adding new atakes
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szowel
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PostSubject: Re: Piccolo by Szowel 1.15   Sun Feb 19, 2012 5:28 pm

@lagarto , why ? I wrote , that version 1.1 is ready to download from my page. Maybe you mistake version 1.1 with 1.01 Very Happy.
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lagarto
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PostSubject: Re: Piccolo by Szowel 1.15   Sun Feb 19, 2012 5:37 pm

MINUTES AGO AND IT IS VERY GOOD DOWNLOAD
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PostSubject: Re: Piccolo by Szowel 1.15   Mon Feb 20, 2012 1:42 pm

Nah ! My mistake again. In "Read Me" I wrote "Full Power Dash". Should be Rush ,not Dash. 002
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PostSubject: Re: Piccolo by Szowel 1.15   Mon Feb 20, 2012 10:34 pm

You are the best, szowel
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PostSubject: Re: Piccolo by Szowel 1.15   Tue Feb 21, 2012 7:23 pm

el char esta genial, lo que tendrias que mejorar son los sprites pero no tengo nada mas que decirte que me gusto y felizitaciones.
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PostSubject: Re: Piccolo by Szowel 1.15   Tue Feb 21, 2012 8:16 pm

really great game play and programation but sprites I don't like,,,,,

good job man,,,,

greetings
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PostSubject: Re: Piccolo by Szowel 1.15   Today at 4:53 pm

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Piccolo by Szowel 1.15

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