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 Fighter Factory 3 Beta

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O Ilusionista
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PostSubject: Fighter Factory 3 Beta   Sat Dec 17, 2011 7:41 pm

Straight from Virtualltek's post:

Hello,

Today, I'm releasing Fighter Factory 3 Beta to the public. This program is a hard work of one year, sorry for the long delay, but isn't easy to make a professional strength tool like this.
It has some great improvements:
- Very fast.
- Smooth.
- Supports Windows 7 features and multi-threading.
- Multi-plataform.
- Highly customizable.
- Can create and edit more than just characters.
- Uses a caching system that supports compression + filtering.
- New text editor capabilities like code folding and syntax validation.
- Supports OpenGL for rendering.
- Fully unicode.

Briefy description

Fighter Factory 3 is a full featured M.U.G.E.N. editor. Using it, you can create and edit characters, stages, fonts, and everything you want. This new version provides full support for M.U.G.E.N. Beta and 1.x versions.
Now, you can use the interface that you want, like Classic and Ultimate versions of Fighter Factory. In addition, you have the Neo interface, with more options and a better look.
Fighter Factory isn't an automated program. It provide all possible tools and functions to allow the user to use your creativity and make your projects in a fast and easy way. The program will not do all the work for you. Wink

Important notes

It's still in the beta stage, because I want to add more features that will need caution.
Make sure that you backup everything if you don't want to loss any data (when you open Fighter Factory you assume all risks, your data is your responsability).
The AIR full text editor is disabled for now. I'm working on a better way to manage this and allow to edit animations in the DEF too.
The Lua scripting system is functional, but I not finished all "bindings", to allow Lua to see Fighter Factory code and use it.

Main features

- Interface similar to Classic and Ultimate versions.
- Support for M.U.G.E.N. Beta and bellow, including the private 1.1 Alpha.
- Improved backup functionality (sub-folder with the current time/date each backup).
- Improved Run in M.U.G.E.N. function (allow more than one M.U.G.E.N. to be defined).
- Supports Undo/Redo in SFF and SND (AIR with the full text mode).
- Quick find mode to easy and fast search in any editor (Backward, Circular, RegExp, Case sensivity).
- DEF in text mode.
- Supports Cut/Copy/Paste in SFF.
- Better image editing capabilities.
- New interesting functions: 'split RGB channels' and 'Save sprites (aligned)' in SFF and 'Use this CLSNs in all other instances of this frame' (AIR).
- Palette editor similar to the Classic version, with more functions.
- Better GIF generation: time accurate and LZW compressed.
- Fast CLSN creation: you just need to draw the CLSN in the place you want.
- Multi-selection of CLSNs.
- Remove all selected CLSNs with Delete and move with the arrow keys.
- Highlights the full M.U.G.E.N. syntax and check errors.
- Syntax error navigation.
- Function to toggle comments in all selected lines (line start).
- Integrated documentation.
- Import/Export SFF, AIR and SND.
- Customization of keyboard shortcuts.
- Text encoding detection to convert from multi-byte to unicode encodings (Japanese, Korean, Chinese, Arabic, ... support).
- Hierarchical list of text groups/blocks (tree).
- Dynamic code snippet system.

Screenshots



Bug reporting

When reporting a problem, include any error message / screenshot, steps to reproduce the problem, more detailed informations like current editor, last used function and send any useful file (Fighter Factory error report or log) or the file that you are currently working in (I promise, it don't will be leaked).

Optionally, you can include the type of the bug:
- Heisenbug: a bug that disappears or alters its characteristics when an attempt is made to study it. by [jacob]
- Hindenbug: a catastrophic data destroying bug - "Oh the humanity!". by [mike-robinson]
- Counterbug: a bug you present when presented with a bug caused by the person presenting the bug. by [mike-robinson]
- Bloombug: a bug that accidentally generates money. by [mike-robinson]
- Schrödinbug: refers to a function/feature that appears to fluctuate between buggy and correct (like Schrödinger's cat, fluctuating between alive and dead), until somebody looks at the source code (opens the box), at which point it becomes permanently bugged. by [aaronaught]
- Loch Ness Monster Bug: a bug which cannot be reproduced or has only been sighted by one person. by [russau] (Also, Bugfoot is a great alternative).
- UFO bug: a bug presented by customers, who, even when they're shown that it doesn't exist, will repeatedly report it again and again, believing it is real. by [Tuqui]
- Mad girlfriend bug: a bug whose immediate effect remains hidden - the app outwardly seems to function normally and tells you that everything is fine. by [jeduan-cornejo]

Finally, I'm interested on Bloombug bugs. Very Happy

Acknowledgements

{_Carnificina_}, Beatrice, vans, Legendary XM-90 for the great help in all previous versions.
Cyanide, Cybaster, Jesuszilla, Juano16, Liero, O Ilusionista, RajaaBoy, Zero-Sennin for the best possible private beta testing of the current version and the help in previous versions too (these are my idols).
Kain the Supreme, KoopaKoot, Maximilianjenus, PotS, for accepting my invitation but didn'thave time/conditions to test.
(DG), _Josue_, AnArquia B, Angel, Awesome, Binho, Carnavalesco-Man, Chon Wang, Don Drago, Doom, Duende Macabro, Erradicator, Ex Inferis, Ex Shadow, FerchogtX, Fervicante, Godita, Pao, Hero, Hiei SSJ, Iced, InicianteZERO, MabsKMK, MadkaT, MalaDingDong, Mantovao, Misamu, Poemi Watanabe, Raposo, Rednavi, Riptide, Sal-azul, Sam, SpyderBoy, Superleosam, Toninho 3rd, Toshio, Vans, xande, xursinix, Yin Yang, to be part of the Fighter Factory's history, with feedback and suggestions.
Comunity of the forums Mugen Fighters Guild, MugenBR, Pão de Mugen (all others included indirectly).
Elecbyte to make this buggy engine and give me problems (you don't know why) Oops!

Link - http://www.mediafire.com/?7rjm7nvy964vsab

Update 1 - http://www.mediafire.com/?5najn2iddfikfoz

- Fixed a problem with the thumbnail functions in the AIR editor
- Fixed the crash when closing a tab in the CNS/ST editor

I'm investigating the Gill's issue. This char have a lot of linked palettes. Then it will take a long time to analize.
All other issues aren't confirmed yet.

Update 2 - http://www.mediafire.com/?o0v5ubns2g5dksv

- Unlocked the usage of Fighter Factory while running MUGEN
- Fixed the search problem when more than one tab is open
- Fixed a problem in the search by name (AIR)

Update 3 - http://www.mediafire.com/?la32ufofh9ybbsb

- Fixed a problem with a rarely used SFF v2 option (Gil's issue) <= It's important then I made this update more urgent.


Important! You need to download the first link before installing any update! Many people are downloading only the last update.
Update 4 - http://www.mediafire.com/?tfmgvg7wa5gy0d8

- Fixed the visibility of the SCtrl list buttons
- Fixed the search/replace in the AIR editor
- Implemented the syntax error navigation list
- Implemented the "Save in the current sprite" function in the Imag editor
- Implemented the "Remove all duplicate palettes" function
- Unlocked the test function in the script editor
- Unlocked the auto-selection in the tree list when the current line changes

Linux version - http://www.mediafire.com/?q5z2avwvn4aujz1

You will need the lastest packages of:
- libPhonon4
- libQtCore4
- libQtGui4
- libQtNetwork4
- libQtOpenGL4
- libQtWebKit4
- libQtXML




No more, El Psy Congroo!

=========================

It was a honor, to me, to help this tool. I hope you all like it


Quote :
I just checked mugen guild, it has...a beta anyway

People should at least try the tool before to say something like that... o.O#
I've using this tool for almost one year, to make chars, stages, addons. Everything you've downloaded from me on this year was made on Fighter Factory 3.
So...please, try the tool before to judge.

I will point some new cool stuff:

- SFFv2 support for mugen 1.0 and for the Mugen 1.1 (PNG 24bits - and with alpha transparency - will only work on Mugen 1.1)


- Layered image editor, like photoshop


- Split 24bit color images into 8 bits RGB channels, to create stages using the RGB method


- Code syntax check

- You can say to FF3 use the same CLSN everytime it encounters a specific frame, for example. So you draw CLSN for the frame 0,3 and everytime you use this frame, FF3 will copy its clsn if you want

And many more. You should try it Smile

I hope this will increase the number of Mugen 1.0 stuff.


Last edited by O Ilusionista on Mon Dec 19, 2011 2:43 pm; edited 2 times in total
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PostSubject: Re: Fighter Factory 3 Beta   Sat Dec 17, 2011 8:28 pm

excellent news!!

This features are incredible Smile

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PostSubject: Re: Fighter Factory 3 Beta   Sat Dec 17, 2011 11:42 pm

thanks, there are a lot of hidden features on FF. I will try to undercover everyone.

URGENT UPDATE POSTED
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PostSubject: Re: Fighter Factory 3 Beta   Sun Dec 18, 2011 12:36 pm

Nice news! Thanks!
Is there a version with the FF Ultimate interface? in development maybe? Rolling Eyes

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PostSubject: Re: Fighter Factory 3 Beta   Sun Dec 18, 2011 5:36 pm

gabe555 wrote:
Nice news! Thanks!
Is there a version with the FF Ultimate interface? in development maybe? Rolling Eyes

Go to options, you can change the interface to many options, like Classic, Ultimate, Neo, etc
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PostSubject: Re: Fighter Factory 3 Beta   Sun Dec 18, 2011 5:37 pm

Ohhh, that's awesome, I'll check!

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PostSubject: Re: Fighter Factory 3 Beta   Sun Dec 18, 2011 7:03 pm

lo que estaba esperando para seguir con el pocket.

xD

thanks for posting that new here!
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PostSubject: Re: Fighter Factory 3 Beta   Mon Dec 19, 2011 2:44 pm

First post updated with an importante program update.
----------------------------------------------------------

Copy from my MFG post since it have some important info:

Keep in mind that FF3 was targeted, mainly, for Mugen 1.0. This is one discussion I had with Virtualltek long time ago.
Winmugen is old, bugged and we need to focus on the newer versions. Its compatible with Winmugen, but its not the main target of the program. VT even added some Mugen 1.1 features.

So there are things you reported which doesn't makes any sense, for example:



This isn't something from FF, it comes from Mugen itself. If you wanna use shared palette sprites, everyone knows (or should know) that we need to group then toghter and if you add a non shared palette sprite, EVERY sprite after it won't share the first palette. This was changed back on Winmugen release.

So, that is just a warning/remember to the lazy creator Smile If you wanna fix it, just use the sprite organizer, which were rebuild and now it organize the sprites based on its palette too, which is an amazing thing.

Quote :
Can you make option for enable/disable this window? Not very interesting to receive it anytime, especially during stage creation.

You are doing something wrong. I've using FF3 for almost everything I've released since the start of the developement and I NEVER received this message doing stages. You will receive it just if you open old chars or if you doing something wrong.


Quote :
And also for this, unnecessary display it when working with SFF#1.

I think you don't got it. Its asking if you wanna save the palettes too, by extracting from the SFF. Mugen 1.0 doesn't uses palettes like winmugen (you can use if you want) but the palettes are build inside of the SFF.

Quote :
+ Not able to check "shared palette" for SFF#1, because that option deleted now.(

Geez, because you don't need it anymore --;

Again, as I said before, this was changed back at winmugen release. Open FF3 and insert a image, you will see it showing the palette on the right. If you add another image wich shares the same palette, it will automatically use that palette and group the image. When you add a image wich doens't use that palette, it won't used the shared palette. Simple like that.

And, like I said, everyone should know that if you add a image with the shared palette then you add an image which doesn't share the previous palette, it won't allow you to insert a image wich uses the first palette after the last image.
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PostSubject: Re: Fighter Factory 3 Beta   Sun Dec 25, 2011 3:56 pm

its me or the mediafire links are invalid?

i cant download the first link... and the others... you have some mirrors? or another web where we can download ff?

si alguien lo pudo bajar me diga como por que a mi me da invalid file
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PostSubject: Re: Fighter Factory 3 Beta   Mon Dec 26, 2011 6:03 pm

link invalido , arrumem please 008
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PostSubject: Re: Fighter Factory 3 Beta   Thu Jan 05, 2012 12:21 pm

Los links estan todos rotos arreglen eso
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PostSubject: Re: Fighter Factory 3 Beta   Today at 4:54 pm

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