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 Dragonball Kai: Allstars

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nreo-san
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PostSubject: Dragonball Kai: Allstars   Mon Jan 03, 2011 5:37 pm

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hey guys, as some of you know, (and most of you dont) I'm currently working on a full game based on the dragonball series, I've been on the project for coming up on a year in feb or march, the project initially consisted of smaller sprites, but seeing as how I've decided to make this my last dragonball project, I wanted to go all out, so I've gone with sprite size that is about as big as cvs or kof (maybe a bit bigger?)


I'm currently in the production phase (making sheets etc) although I have my system planned out and made somewhat (its based off my last release; son goku) thanks to roken I have few base sheets (fully cleaned shinb sheets before customs, added frames etc) of frieza,goku,piccolo,vegeta,gohan,


The Entire roster list is....

Goku
Gohan
Vegeta
Trunks
Piccolo
Kurrin
Tien
Yamchua(not started\no base)
Recoome (not started\no base)
Jiece(Not started\No Base)
Ginyu(Not Started\No Base)
Freeza
17
18
Cell
Fat Boo
Super Boo
Gogeta(Not Started\No Base)

Now that the roster is shown let me discuss the system and gameplay :


Button commands:

A- Power Attacks

B- Agility Attacks

X- Melee Attacks

Y - Ki Attacks

Z - Defense


Dash - fwd fwd or back back

Zanzoken - X+A

Power Up - Y+B

Air Dash upward - Up,Up



Attack System:

The attack system is made up of four attack button layouts, Ki,Power,Melee, And Agility, Each attack
button's combo which all consist of 4 hits max (3 hits in the air), start off as a different standard physical attack,followed by said attack buttons style of attacks.


Ki -
Ki's first physical hit are usually moves that would send the opponent across the screen,then usually followed up by 3 basic ki attacks (usually ki shots,small blasts, lazer shots etc.)


Power -Every type of hit in power will consist of strong styled moves,and for some will even consist of slams and throws.



Agility -The Agility button is based on Zanzoken attacks. The first physical attack is usually a move that sends the opponent upwards in an angle, straight up or straight back.


Melee - Melee is the most unique of all the attack buttons, because it very much depends on the character, its basically a signature button of sorts, for piccolo its attacks that focus him stretching his arms, while frieza's has his him utilize his tail and use his Tk. Later I will break down all the diff melee styles and who uses which.


In The Air:

The Attack system is a bit Different in the air, first change is that each attack button consist of 3 attacks max instead of 4, also the 4 buttons are split up into two diff styles of attacking.

Ki and Agility will be aimed at opponents on the ground, while power and melee will focus on opponents in the air.

Advanced Gameplay

Mixed Attack combos - Mixed Attacks Combos are triggered by switching from one attack button to another after the 2nd hit has been initiated,and can go from any different buttons afterward. these chains will create new styled combos,and can go up to 4 hits,as long as a basic attack combo. not to be confused with Ex chains, which I will explain next.

Examples - "X,X,A,B," "B,B,Y,B" "B,B,X,X"


*EX chains- Ex chains are a special type of chaining hits that take power to use(500), and keep a combo going longer the basic 4 hits. they can be triggered after the third hit of a combo to link with another attack button combo,these allow for more hits, as it starts the combo from the initated buttons second attack (ie 3 melee hits, then a ex power chain for 3 more hits. or two power chains followed by a teleport chain,etc.) the ex moves commands are a certain direction, and said button

ie x,x,x,fwd +a,a,a.


*Ex Chain enders - Ex Chain enders add a 5th attack to your combo, and take 250 power to do. they can only be intiated at a 4th hit from a basic,or chained combo.

Examples - "X,X,X,X FWD+B" "X,X,A,B,DOWN+A"

*Ex Chain Supers- these are hidden level 1 supers (1000). depending on the mixed combo you do with a certain ex chain ender hit (ie x,x,y,b,+Fwd,A) and if you have said power (need at least 1000) you will trigger your characters ex chain super.



Dash Attacks - when dashing foward (fwd,fwd) hitting any attack button will give a diff style of dash attack,
Dash attacks are also part of something bigger with the pursuit


Ki- The player charges at the opponent and fires a ki blast

Agilty - the player charges the opponent then teleports behind for a surprise attack

Power - the player rushes the opponent with a strong attack

Melee - Varies.


Pursuit - Pursuits work with the dash attacks,after a dash attack is initialized, hitting one of the four attack buttons, will give you a distinct style of pursuit attack.

Power- the player rushes at the opponent and sends them to the ground with tremendous force.

Agilty - The player catches the opponent with a teleported hit

Ki - The player pursuits the opponent and follows up with a ki attack

Melee- Varies


Defense Button - the defense button will be used to guard, and trigger counters, by hitting the defense button at a certain time during an opponent's combo, you will parry the attack and be allowed to counter by hitting one of the 4 attack buttons.


Recover attack - during a fall state, hitting the defense button and attack button will trigger
a recover attack.

Specials- this is probably the one aspect that will stay the same as what I've always done, kept it the same vein as sf or kof styled specials, with quarter and half circle commands, as well as some charged commands, alot of specials will consist of 2 in 1's and mixing diff styles of gameplay from diff games.

Supers - Most Characters will have 3 level 1 supers, 2 from your common commands found in sf and kof,(qcf,qcb,qcfx2 etc..) and one hidden in the form of a ex chain super.

Level 3 Supers or "AllStar Attack"- Each character will have a level 3 super which will be in the form of a mini game, and will be called their "AllStar Attack" I have a few already thought out, but alot of them are still up in the air atm. so I'm taking ideas for them.

Bonus Games -

I have an idea for two bonus games, one is the great ape challenge, depending your character you will either A. play as a sayajin monkey and fight off attackers trying to cut off your tail, or B. try to cut off the tail of a sayajin monkey. The Second is the little people beatdown, where you have to beat the snot out of as many saibamen and cell jr's you can within a time limit.

I'm currently working on 17 who I am I doing entirely from chris from king of fighters 2002, along with rips from the anime.After I finish him (hopefully by the end of the month) I will start on ginyu,

the screenpack has been thought out for the most part, just been looking for help in the graphics department for some things (like the lifebars) I'm always up for more help as of now I'm keeping my crew small, I'd like to do as much myself as I can, I have a few people working on sprite sheets, some people later for coding, and warner for the games portraits and whatnot. here's a sample of the select screen : the characters will rotate in and out upon movement.

as far as stages I'm going to be using some that are released already from a friend, with some upgrades, along with some hi res'd sb stages in which I'm sorta looking for help in too.

I'm also looking for a little help in the graphics deparment, I'm trying to go for a more anime-ish feel than a mega graphical beast, so I'm trying effects that look cel shaded in a way.


I'm here to answer any questions I can, and eventually will update everyone with more news as I progress. along with screenshots and whatnot ( I could've done so now, but there's not much to show)



* - ground Only



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Last edited by nreo-san on Mon Jan 03, 2011 7:05 pm; edited 1 time in total
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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 1:02 pm

this goku in screenshot can already transform in ssj or is incomplete? it looks awsome and i hope in a future version of the game there will be goku with this outfit that can transform in ssj.
when will be released the first version? in february?
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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 2:04 pm

mm out of hitsparks?? that look not so good
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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 6:28 pm

hitsparks arent added in yet is all. and this goku wont be in he's just a placeholder, and no this wont be released in February

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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 7:19 pm

I'd like better fx for fireballs and stuff like that... there are a lot of better fx... it's not the stage xD

same for teleport, very old effect

take your time to make the base

I'm looking for chars like goku hr (toskcomics) from your project

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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 7:23 pm

I'm not changing the fireball or the teleport I'm not into the whole flashy style of fx, the ki shot looks fine in motion as its animated, and the teleport is like it is in the show, again I'm keeping the effects of that of the show.




that is the style of effects I am aiming for, simple yet pretty. the ki shots fit in with these perfectly. so all those who dont like them can suck it :p j/k

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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 10:56 pm

Verry good charge Smile, really everything it's very good
Hey Neo, what's your web page? i want to see details.
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PostSubject: Re: Dragonball Kai: Allstars   Tue Jan 25, 2011 11:45 pm

I currently dont have one, but you can check http://mugenguild.com/forumx/index.php there
go to full games and then to dbk allstars you'll find all the info you need to know there.

I post updates there as well.


if anyone is really good with web design and wants to work on a webpage for me, we can talk and set something up for later.

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PostSubject: Re: Dragonball Kai: Allstars   Wed Jan 26, 2011 2:07 am

this game gonna rocks
the style and the size is really excelent
my best hopes for you and your game Smile
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PostSubject: Re: Dragonball Kai: Allstars   Wed Jan 26, 2011 7:01 pm

I like those fxs. They remind me to choujin's ones and fits perfect for that spriting style.

Well, good luck and enjoy making it!
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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 03, 2011 4:25 am

[b]WOW nice !!!!
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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 03, 2011 1:05 pm

Good Fxs
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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 03, 2011 6:54 pm

jajajaa, a los que no les gustan, que la chupen le mando el forro ajjajaa
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PostSubject: Re: Dragonball Kai: Allstars   Sun Feb 06, 2011 5:13 pm

muy bueno proyecto. suerte.
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PostSubject: Re: Dragonball Kai: Allstars   Sun Feb 06, 2011 10:44 pm

crazy stuff you got planned there, Neo
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PostSubject: Re: Dragonball Kai: Allstars   Mon Feb 07, 2011 7:28 pm

va hacer encriptado o no
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PostSubject: Re: Dragonball Kai: Allstars   Mon Feb 07, 2011 8:01 pm

very very nice! good job! 005 when beta Release? 008
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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 10, 2011 11:06 pm

Finished the select screen today, didnt go with the initial design I showed due to the fact I'd have to wait on someone to make it, so I decided to make it myself, was inspired by KOF XIII's select screen.
Spoiler:
 

I forgot about sffv2 being able to add png files without ruining the anti alias and whatnot so the big portraits you see here will look better in the actual game. Also I'd like to add a filter or something just to make them all fit better or whatever.

also side note- I took out recoome and added kid boo I cant find a full sheet of him anywhere and I dont want to rip him.plus I have someone already started on kid boo

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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 10, 2011 11:12 pm

Cool, SP.
I don't like those 3d characters portrait.
IMO... There's thounsand renders of a couple users in deviantart, 'd rather those rewnders instead
See U

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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 10, 2011 11:19 pm

I've seen those. some were good some were ok, some didnt have everyone I needed, others were different poses etc, so I settled for these. I want to get someone who's good with photoshop etc.

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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 10, 2011 11:53 pm

Really? I know a team from that site who released different packs, anda thers all characters you plan to add to your game.

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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 10, 2011 11:56 pm

Excellent work on the screenpack , you're a really talented guy ! I have always tought that , your sprites are extremely alike to the dbz characters . I'll be looking forward for new updates and I hope this game comes along nicely .

Good luck nreo-san and keep the awsom work Smile
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PostSubject: Re: Dragonball Kai: Allstars   Thu Feb 10, 2011 11:59 pm

I think I seen that pack, some characters looked a little crappy, but if its some other pack link me please.

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PostSubject: Re: Dragonball Kai: Allstars   Fri Feb 11, 2011 12:09 am

alright, check your PMs

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PostSubject: Re: Dragonball Kai: Allstars   Fri Feb 11, 2011 12:21 am

I seen those, but there might be different ones in the actual download rather than on the site.


I take it back, these are awesome.

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PostSubject: Re: Dragonball Kai: Allstars   Fri Feb 11, 2011 12:23 am

yeah, maybe, try them out, Teen Gohan one is exellent in my opinion.

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