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 como convertir un stage de MUGEN 1.0 a Mugen Hi res?

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AuthorMessage
ChaleX
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Male Nº de Posteos : 29
Fecha de inscripción : 2010-06-03

PostSubject: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Fri Jun 18, 2010 4:31 pm

Hola Mugeneros, necesito por favor seria Ayuda con este problema :

Cuando yo pongo este stage "crowded downtown" a trabajar a pesar de que le pongo hires=1 mas bien me lo pone gigante pq el stage originalmte es para MUGEN 1.0 por ahi lei, que alguien lo convirtio para una resolucion de mugen Hi res, no me hago explicar ? Bueno aqui esta Todo bien detallado:

Ok, ya viendo la cosa es muy diferente a estar hable que hable del
asunto:Aqui estan las "pruebas visuales":Primero, agregue la linea HIRES
en Crowded_downtown.def:



Despues, probe el stage, y me dio:"Error
message:can´t read player info", se me ocurrio entonces, tomar de
estandar las lineas Player info de otro stage hires y probarlas en
Crowded_downtown.def, este fue el resultado:



Cuando se supone que se deberia de ver asi:



Dejo las lineas de Crowded_Downtown.def a contuacion,
mi pregunta es: YO SE MUY BIEN que este stage es para MUGEN 1.0, sin
embargo, quiero preguntar:Como es la estructura de un stage hi res, (las
lineas estandar que deberian de estar en un Archivo de stage.def de
mugen hi res), para ver que deberia de cambiarle yo a las lineas
originales para hacer el Crowded_Downtown.def de MUGEN 1.0 compatible
con MUGEN HI RES ?, AQUI DEJO LAS LINEAS ORIGINALES SIN MODIFICAR, a ver
si alguien me puede responder, que deberia cambiar de aqui, y si nadie
sabe, que se deberia de cambiar, entonces si alguien me pudiera dar
algun link para bajar Crowded_Downtown Stage ya convertido y compatible
con hi-res,
Gracias , Ojala alguien pudiera Ayudarme !!!!!!

***********************************************************
;=============================================================
[Info]
name
= "Crowded_Downtown"
displayname = "Crowded Downtown"
versiondate
= 08/03/2010
mugenversion = 1.0
author =
"Cybaster"

[Camera]
startx = 0
starty = 0
boundleft
= -40
boundright = 40
boundhigh = -48
boundlow
= 0
tension = 200
verticalfollow = .75
floortension
= 400
overdrawhigh = 120
overdrawlow = 120
cuthigh
= 0
cutlow = 0

[PlayerInfo]
p1startx = -280
p1starty
= 0
p1facing = 1
p2startx = 280
p2starty = 0
p2facing
= -1
p3startx = -400
p3starty = 0
p3facing = 1
p4startx
= 400
p4starty = 0
p4facing = -1
leftbound =
-4000
rightbound = 4000

[Bound]
screenleft = 60
screenright
= 60

[StageInfo]
zoffset = 664.0
autoturn = 1
resetBG
= 0
localcoord = 1280, 720
xscale = 1
yscale
= 1

[Scaling]
topz = 0
botz = 50
topscale
= 1
botscale = 1.2

[Shadow]
color =
100,50,0
yscale = -.1
intensity = 25
fade.range =
-800,-100

[Music]
bgmusic =
bgvolume = 255

[BGdef]
spr
= stages/Crowded_Downtown.sff
debugbg = 0

[BG
image]
type = normal
spriteno = 0, 0
start
= 0,-48
delta = 1,1

[BG image]
type =
normal
spriteno = 0, 1
start = 0,-48
delta =
1,1
trans = add

[BG image]
type = normal
spriteno
= 0, 2
start = 0,-48
delta = 1,1
trans
= add

;------------------------------
;Main animation

[BG
Blue anim]
type = anim
actionno = 1
start =
0,-48
delta = 1,1
window = 268,-48, 1040, 720
windowdelta
= 1,1

[BG Green anim]
type = anim
actionno = 2
start
= 0,-48
delta = 1,1
window = 268,-48,
1040, 720
windowdelta = 1,1

[BG Red anim]
type =
anim
actionno = 3
start = 0,-48
delta = 1,1
window
= 268,-48, 1040, 720
windowdelta = 1,1

;------------------------------
;Floor
correction

[BG correction left]
type = normal
spriteno
= 10,0
start = 0,-48
delta = 1,1
mask
= 1

[BG correction right]
type = normal
spriteno
= 10,1
start = 0,-48
delta = 1,1
mask
= 1

;------------------------------
;Clothes line animation

;1st
rectangle
[BG Blue anim]
type = anim
actionno = 11
start
= 0,-48
delta = 1,1
window = 520,-48,
840, 280
windowdelta = 1,1

[BG Green anim]
type =
anim
actionno = 12
start = 0,-48
delta =
1,1
window = 520,-48, 840, 280
windowdelta = 1,1

[BG
Red anim]
type = anim
actionno = 13
start =
0,-48
delta = 1,1
window = 520,-48, 840, 280
windowdelta
= 1,1

;2nd rectangle
[BG Blue anim]
type = anim
actionno
= 11
start = 0,-48
delta = 1,1
window
= 830,192, 880, 280
windowdelta = 1,1

[BG Green anim]
type
= anim
actionno = 12
start = 0,-48
delta
= 1,1
window = 830,192, 880, 280
windowdelta =
1,1

[BG Red anim]
type = anim
actionno = 13
start
= 0,-48
delta = 1,1
window = 830,192,
880, 280
windowdelta = 1,1

;------------------------------
;Top
Left animation

[BG Blue anim]
type = anim
actionno
= 31
start = 0,-48
delta = 1,1
window
= 238,20, 323, 100
windowdelta = 1,1

[BG Green anim]
type
= anim
actionno = 32
start = 0,-48
delta
= 1,1
window = 238,20, 323, 100
windowdelta = 1,1

[BG
Red anim]
type = anim
actionno = 33
start =
0,-48
delta = 1,1
window = 238,20, 323, 100
windowdelta
= 1,1

;------------------------------
;Right fan animation

[BG
Blue anim]
type = anim
actionno = 21
start =
0,-48
delta = 1,1
window = 1100,212, 1170, 272
windowdelta
= 1,1

[BG Green anim]
type = anim
actionno =
22
start = 0,-48
delta = 1,1
window =
1100,212, 1170, 272
windowdelta = 1,1

[BG Red anim]
type
= anim
actionno = 23
start = 0,-48
delta
= 1,1
window = 1100,212, 1170, 272
windowdelta =
1,1

;------------------------------
;Definition of all the
animations

[Begin Action 1];Blue
1,0,0,0,7
1,1,0,0,7
1,2,0,0,7
1,3,0,0,7
1,4,0,0,7
1,5,0,0,7
1,6,0,0,7
1,7,0,0,7
1,8,0,0,7
1,9,0,0,7
1,10,0,0,7
1,11,0,0,7
1,12,0,0,7
1,13,0,0,7
1,14,0,0,7
1,15,0,0,7
1,16,0,0,7
1,17,0,0,7
1,18,0,0,7
1,19,0,0,7
1,20,0,0,7
1,21,0,0,7
1,22,0,0,7
1,23,0,0,7
1,24,0,0,7
1,25,0,0,7
1,26,0,0,7
1,27,0,0,7
1,28,0,0,7
1,29,0,0,7
1,30,0,0,7
1,31,0,0,7
1,32,0,0,7
1,33,0,0,7
1,34,0,0,7
1,35,0,0,7
1,36,0,0,7
1,37,0,0,7
1,38,0,0,7
1,39,0,0,7
1,40,0,0,7
1,41,0,0,7
1,42,0,0,7
1,43,0,0,7
1,44,0,0,7
1,45,0,0,7
1,46,0,0,7
1,47,0,0,7
1,48,0,0,7
1,49,0,0,7
1,50,0,0,7
1,51,0,0,7
1,52,0,0,7
1,53,0,0,7
1,54,0,0,7
1,55,0,0,7
1,56,0,0,7
1,57,0,0,7
1,58,0,0,7
1,59,0,0,7

[Begin
Action 2];Green
2,0,0,0,7,,A
2,1,0,0,7,,A
2,2,0,0,7,,A
2,3,0,0,7,,A
2,4,0,0,7,,A
2,5,0,0,7,,A
2,6,0,0,7,,A
2,7,0,0,7,,A
2,8,0,0,7,,A
2,9,0,0,7,,A
2,10,0,0,7,,A
2,11,0,0,7,,A
2,12,0,0,7,,A
2,13,0,0,7,,A
2,14,0,0,7,,A
2,15,0,0,7,,A
2,16,0,0,7,,A
2,17,0,0,7,,A
2,18,0,0,7,,A
2,19,0,0,7,,A
2,20,0,0,7,,A
2,21,0,0,7,,A
2,22,0,0,7,,A
2,23,0,0,7,,A
2,24,0,0,7,,A
2,25,0,0,7,,A
2,26,0,0,7,,A
2,27,0,0,7,,A
2,28,0,0,7,,A
2,29,0,0,7,,A
2,30,0,0,7,,A
2,31,0,0,7,,A
2,32,0,0,7,,A
2,33,0,0,7,,A
2,34,0,0,7,,A
2,35,0,0,7,,A
2,36,0,0,7,,A
2,37,0,0,7,,A
2,38,0,0,7,,A
2,39,0,0,7,,A
2,40,0,0,7,,A
2,41,0,0,7,,A
2,42,0,0,7,,A
2,43,0,0,7,,A
2,44,0,0,7,,A
2,45,0,0,7,,A
2,46,0,0,7,,A
2,47,0,0,7,,A
2,48,0,0,7,,A
2,49,0,0,7,,A
2,50,0,0,7,,A
2,51,0,0,7,,A
2,52,0,0,7,,A
2,53,0,0,7,,A
2,54,0,0,7,,A
2,55,0,0,7,,A
2,56,0,0,7,,A
2,57,0,0,7,,A
2,58,0,0,7,,A
2,59,0,0,7,,A

[Begin
Action 3];Red
3,0,0,0,7,,A
3,1,0,0,7,,A
3,2,0,0,7,,A
3,3,0,0,7,,A
3,4,0,0,7,,A
3,5,0,0,7,,A
3,6,0,0,7,,A
3,7,0,0,7,,A
3,8,0,0,7,,A
3,9,0,0,7,,A
3,10,0,0,7,,A
3,11,0,0,7,,A
3,12,0,0,7,,A
3,13,0,0,7,,A
3,14,0,0,7,,A
3,15,0,0,7,,A
3,16,0,0,7,,A
3,17,0,0,7,,A
3,18,0,0,7,,A
3,19,0,0,7,,A
3,20,0,0,7,,A
3,21,0,0,7,,A
3,22,0,0,7,,A
3,23,0,0,7,,A
3,24,0,0,7,,A
3,25,0,0,7,,A
3,26,0,0,7,,A
3,27,0,0,7,,A
3,28,0,0,7,,A
3,29,0,0,7,,A
3,30,0,0,7,,A
3,31,0,0,7,,A
3,32,0,0,7,,A
3,33,0,0,7,,A
3,34,0,0,7,,A
3,35,0,0,7,,A
3,36,0,0,7,,A
3,37,0,0,7,,A
3,38,0,0,7,,A
3,39,0,0,7,,A
3,40,0,0,7,,A
3,41,0,0,7,,A
3,42,0,0,7,,A
3,43,0,0,7,,A
3,44,0,0,7,,A
3,45,0,0,7,,A
3,46,0,0,7,,A
3,47,0,0,7,,A
3,48,0,0,7,,A
3,49,0,0,7,,A
3,50,0,0,7,,A
3,51,0,0,7,,A
3,52,0,0,7,,A
3,53,0,0,7,,A
3,54,0,0,7,,A
3,55,0,0,7,,A
3,56,0,0,7,,A
3,57,0,0,7,,A
3,58,0,0,7,,A
3,59,0,0,7,,A

[Begin
Action 11];Blue clothes
1,0,0,0,7
1,1,0,0,7
1,2,0,0,7
1,3,0,0,7
1,4,0,0,7
1,5,0,0,7
1,6,0,0,7
1,7,0,0,7
1,8,0,0,7
1,9,0,0,7
1,10,0,0,7
1,11,0,0,7
1,12,0,0,7
1,13,0,0,7
1,14,0,0,7
1,15,0,0,7
1,16,0,0,7
1,17,0,0,7
1,18,0,0,7
1,19,0,0,7
1,20,0,0,7
1,21,0,0,7
1,22,0,0,7
1,23,0,0,7
1,24,0,0,7
1,25,0,0,7
1,26,0,0,7
1,27,0,0,7
1,28,0,0,7
1,29,0,0,7
1,30,0,0,7
1,31,0,0,7
1,32,0,0,7
1,33,0,0,7
1,34,0,0,7
1,35,0,0,7
1,36,0,0,7
1,37,0,0,7
1,38,0,0,7
1,39,0,0,7
1,40,0,0,7
1,41,0,0,7
1,42,0,0,7
1,43,0,0,7
1,44,0,0,7
1,45,0,0,7
1,44,0,0,7
1,43,0,0,7
1,42,0,0,7
1,41,0,0,7
1,40,0,0,7
1,39,0,0,7
1,38,0,0,7
1,37,0,0,7
1,36,0,0,7
1,35,0,0,7
1,34,0,0,7
1,33,0,0,7
1,32,0,0,7
1,31,0,0,7
1,30,0,0,7
1,29,0,0,7
1,28,0,0,7
1,27,0,0,7
1,26,0,0,7
1,25,0,0,7
1,24,0,0,7
1,23,0,0,7
1,22,0,0,7
1,21,0,0,7
1,20,0,0,7
1,19,0,0,7
1,18,0,0,7
1,17,0,0,7
1,16,0,0,7
1,15,0,0,7
1,14,0,0,7
1,13,0,0,7
1,12,0,0,7
1,11,0,0,7
1,10,0,0,7
1,9,0,0,7
1,8,0,0,7
1,7,0,0,7
1,6,0,0,7
1,5,0,0,7
1,4,0,0,7
1,3,0,0,7
1,2,0,0,7
1,1,0,0,7

[Begin
Action 12];Green clothes
2,0,0,0,7,,A
2,1,0,0,7,,A
2,2,0,0,7,,A
2,3,0,0,7,,A
2,4,0,0,7,,A
2,5,0,0,7,,A
2,6,0,0,7,,A
2,7,0,0,7,,A
2,8,0,0,7,,A
2,9,0,0,7,,A
2,10,0,0,7,,A
2,11,0,0,7,,A
2,12,0,0,7,,A
2,13,0,0,7,,A
2,14,0,0,7,,A
2,15,0,0,7,,A
2,16,0,0,7,,A
2,17,0,0,7,,A
2,18,0,0,7,,A
2,19,0,0,7,,A
2,20,0,0,7,,A
2,21,0,0,7,,A
2,22,0,0,7,,A
2,23,0,0,7,,A
2,24,0,0,7,,A
2,25,0,0,7,,A
2,26,0,0,7,,A
2,27,0,0,7,,A
2,28,0,0,7,,A
2,29,0,0,7,,A
2,30,0,0,7,,A
2,31,0,0,7,,A
2,32,0,0,7,,A
2,33,0,0,7,,A
2,34,0,0,7,,A
2,35,0,0,7,,A
2,36,0,0,7,,A
2,37,0,0,7,,A
2,38,0,0,7,,A
2,39,0,0,7,,A
2,40,0,0,7,,A
2,41,0,0,7,,A
2,42,0,0,7,,A
2,43,0,0,7,,A
2,44,0,0,7,,A
2,45,0,0,7,,A
2,44,0,0,7,,A
2,43,0,0,7,,A
2,42,0,0,7,,A
2,41,0,0,7,,A
2,40,0,0,7,,A
2,39,0,0,7,,A
2,38,0,0,7,,A
2,37,0,0,7,,A
2,36,0,0,7,,A
2,35,0,0,7,,A
2,34,0,0,7,,A
2,33,0,0,7,,A
2,32,0,0,7,,A
2,31,0,0,7,,A
2,30,0,0,7,,A
2,29,0,0,7,,A
2,28,0,0,7,,A
2,27,0,0,7,,A
2,26,0,0,7,,A
2,25,0,0,7,,A
2,24,0,0,7,,A
2,23,0,0,7,,A
2,22,0,0,7,,A
2,21,0,0,7,,A
2,20,0,0,7,,A
2,19,0,0,7,,A
2,18,0,0,7,,A
2,17,0,0,7,,A
2,16,0,0,7,,A
2,15,0,0,7,,A
2,14,0,0,7,,A
2,13,0,0,7,,A
2,12,0,0,7,,A
2,11,0,0,7,,A
2,10,0,0,7,,A
2,9,0,0,7,,A
2,8,0,0,7,,A
2,7,0,0,7,,A
2,6,0,0,7,,A
2,5,0,0,7,,A
2,4,0,0,7,,A
2,3,0,0,7,,A
2,2,0,0,7,,A
2,1,0,0,7,,A

[Begin
Action 13];Red clothes
3,0,0,0,7,,A
3,1,0,0,7,,A
3,2,0,0,7,,A
3,3,0,0,7,,A
3,4,0,0,7,,A
3,5,0,0,7,,A
3,6,0,0,7,,A
3,7,0,0,7,,A
3,8,0,0,7,,A
3,9,0,0,7,,A
3,10,0,0,7,,A
3,11,0,0,7,,A
3,12,0,0,7,,A
3,13,0,0,7,,A
3,14,0,0,7,,A
3,15,0,0,7,,A
3,16,0,0,7,,A
3,17,0,0,7,,A
3,18,0,0,7,,A
3,19,0,0,7,,A
3,20,0,0,7,,A
3,21,0,0,7,,A
3,22,0,0,7,,A
3,23,0,0,7,,A
3,24,0,0,7,,A
3,25,0,0,7,,A
3,26,0,0,7,,A
3,27,0,0,7,,A
3,28,0,0,7,,A
3,29,0,0,7,,A
3,30,0,0,7,,A
3,31,0,0,7,,A
3,32,0,0,7,,A
3,33,0,0,7,,A
3,34,0,0,7,,A
3,35,0,0,7,,A
3,36,0,0,7,,A
3,37,0,0,7,,A
3,38,0,0,7,,A
3,39,0,0,7,,A
3,40,0,0,7,,A
3,41,0,0,7,,A
3,42,0,0,7,,A
3,43,0,0,7,,A
3,44,0,0,7,,A
3,45,0,0,7,,A
3,44,0,0,7,,A
3,43,0,0,7,,A
3,42,0,0,7,,A
3,41,0,0,7,,A
3,40,0,0,7,,A
3,39,0,0,7,,A
3,38,0,0,7,,A
3,37,0,0,7,,A
3,36,0,0,7,,A
3,35,0,0,7,,A
3,34,0,0,7,,A
3,33,0,0,7,,A
3,32,0,0,7,,A
3,31,0,0,7,,A
3,30,0,0,7,,A
3,29,0,0,7,,A
3,28,0,0,7,,A
3,27,0,0,7,,A
3,26,0,0,7,,A
3,25,0,0,7,,A
3,24,0,0,7,,A
3,23,0,0,7,,A
3,22,0,0,7,,A
3,21,0,0,7,,A
3,20,0,0,7,,A
3,19,0,0,7,,A
3,18,0,0,7,,A
3,17,0,0,7,,A
3,16,0,0,7,,A
3,15,0,0,7,,A
3,14,0,0,7,,A
3,13,0,0,7,,A
3,12,0,0,7,,A
3,11,0,0,7,,A
3,10,0,0,7,,A
3,9,0,0,7,,A
3,8,0,0,7,,A
3,7,0,0,7,,A
3,6,0,0,7,,A
3,5,0,0,7,,A
3,4,0,0,7,,A
3,3,0,0,7,,A
3,2,0,0,7,,A
3,1,0,0,7,,A

[Begin
Action 21];Blue fan
1,0,0,0,7
1,1,0,0,7
1,2,0,0,7
1,3,0,0,7

[Begin
Action 22];Green fan
2,0,0,0,7,,A
2,1,0,0,7,,A
2,2,0,0,7,,A
2,3,0,0,7,,A

[Begin
Action 23];Red fan
3,0,0,0,7,,A
3,1,0,0,7,,A
3,2,0,0,7,,A
3,3,0,0,7,,A

[Begin
Action 31];Blue top left guy
1,0,0,0,7
1,1,0,0,7
1,2,0,0,7
1,3,0,0,7
1,4,0,0,7
1,5,0,0,7
1,6,0,0,7
1,7,0,0,7
1,8,0,0,7
1,9,0,0,7
1,10,0,0,7
1,11,0,0,7
1,12,0,0,7
1,13,0,0,7
1,14,0,0,7
1,15,0,0,7
1,16,0,0,7
1,17,0,0,7
1,18,0,0,7
1,19,0,0,7
1,20,0,0,7

[Begin
Action 32];Green top left guy
2,0,0,0,7,,A
2,1,0,0,7,,A
2,2,0,0,7,,A
2,3,0,0,7,,A
2,4,0,0,7,,A
2,5,0,0,7,,A
2,6,0,0,7,,A
2,7,0,0,7,,A
2,8,0,0,7,,A
2,9,0,0,7,,A
2,10,0,0,7,,A
2,11,0,0,7,,A
2,12,0,0,7,,A
2,13,0,0,7,,A
2,14,0,0,7,,A
2,15,0,0,7,,A
2,16,0,0,7,,A
2,17,0,0,7,,A
2,18,0,0,7,,A
2,19,0,0,7,,A
2,20,0,0,7,,A

[Begin
Action 33];Red top left guy
3,0,0,0,7,,A
3,1,0,0,7,,A
3,2,0,0,7,,A
3,3,0,0,7,,A
3,4,0,0,7,,A
3,5,0,0,7,,A
3,6,0,0,7,,A
3,7,0,0,7,,A
3,8,0,0,7,,A
3,9,0,0,7,,A
3,10,0,0,7,,A
3,11,0,0,7,,A
3,12,0,0,7,,A
3,13,0,0,7,,A
3,14,0,0,7,,A
3,15,0,0,7,,A
3,16,0,0,7,,A
3,17,0,0,7,,A
3,18,0,0,7,,A
3,19,0,0,7,,A
3,20,0,0,7,,A

;====================
;Uncomment
both "layerno" lines beneath to get full cinema effect.
;Beware that
this may hide some lifebars and other characters' bars.
[BG Black
border bottom]
type = normal
spriteno = 6, 2
start
= 0,720
delta = 0,0
tile = 1,0
mask
= 0
;layerno = 1

[BG Black border top]
type
= normal
spriteno = 6, 2
start = 0,-150
delta
= 0,0
tile = 1,0
mask = 0
;layerno = 1
**********************************************************
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Miguel
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Fri Jun 18, 2010 8:00 pm

sUPONGO Que el boundleft y el boundrigth estan malo intenta ir cambiando los valores y los ejes de los sprites en el sff.
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http://miguel-mugen.es.tl/
mgmnzx
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Fri Jun 18, 2010 9:02 pm

Thinking supongo que debe ser por el tamaño de las imagenes de la stage, por que creo que el mugen HD como se ajusta al tamaño que le des a tu mugen lo mismo pasa con las stages HD, mientras que las hr tienen siempre su tamaño original.
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ChaleX
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Sat Jun 19, 2010 2:26 am

ok...Estare probando, Gracias, cualquier otro sugerencia es bienvenida !!
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~FranN
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Sat Jun 19, 2010 2:28 am

si queres te creo el stage para mugen Hi Res, pero básico (solo la imagen de fondo, sin movimientos)

Cualquier cosa avisa
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http://www.emudesc.net/foros/creacion-de-juegos/
ChaleX
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Sat Jun 19, 2010 2:52 pm

La idea no suena mal, pero solo una pregunta: Que cree que se necesitaria para pasarlo a HIRES con las animaciones ? si logre un progreso de hecho, pero creo que ya "estoy tirando la toalla" !! :

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GokuSSJ5
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Sun Jun 20, 2010 9:37 am

Ya e probado eso creo que asi nomas no se puede hay que agrandar las imagenes y volver a programar para stage Hires
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Master Yoda
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Wed Oct 20, 2010 2:48 pm

Bueno si bien el tema es viejisimo, pero keria dejar aclarado el punto:
Este es el stage de Cybaster del SFIV, la resolucion nativa es de 1280*720

Habria que pasar esos sprites a la resolucion HR, o sea 640x480, un trabajo de locos ya que el stage maneja en RGB method y son muchos sprites.

Luego quedaria ajustar la localcoord, y ya tenes un stage HR que funcionaria sin problema en el RC8 a una resolucion HR.

Pero si lo que queres, es que ande en el MHires o el Winmugen plus, tenes ademas que borrar unos parametros y ajustar los deltas:

overdrawhigh = 0
overdrawlow = 0
cuthigh = 35
cutlow = 25

localcoord = 320, 240

xscale = 1
yscale = 1


y con eso problema solucionado!
Rolling Eyes
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Vieja_Del_Agua
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Wed Oct 20, 2010 4:16 pm

o le pedimos al loco que la haga para MHires o el Winmugen plus XD

Igual va a seguir pesando muchísimo no?
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PostSubject: Re: como convertir un stage de MUGEN 1.0 a Mugen Hi res?   Today at 11:13 pm

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